The purpose of this study is to examine perceptions regarding digital game-based teachingand the extent to which teachers of English in Sweden have been prepared to use thisapproach. The basis for this study is the research on the effects of digital games for language learning and the perceived lack of the incorporation of these in teaching, creating a gap between student interests and teaching methods. Therefore, this study investigates the approach of teacher educators who are involved in the design of teacher training programs, as well as the perceptions of in-service teachers at secondary and upper secondary schools in Sweden. In-depth interviews and an online questionnaire were used to gather relevant data. The findings show that all t...
A current topic in Swedish schools is the use of computer games and gaming. One reason is because co...
This thesis is a study on how Norwegian lower secondary students experience engagement and language ...
The discourse of educational games and game based learning is comprised of a diverse cluster of argu...
The purpose of this study is to examine perceptions regarding digital game-based teaching and the e...
In a digitalized world, learners from the 21st century prefer game-like lessons instead of tradition...
The possible benefits of digital games for English language learning and teaching have received incr...
New technologies including digital game-based language learning have increasingly received attention...
Helga Dís Ísfold Sigurdardóttir states that we need to take gaming seriously and that gaming should ...
Digital games are a common interest today and research has shown that digital games affect English v...
Teachers' perceptions of the usefulness of digital games might be a reason for the limited applicati...
Taking care of teachers' competencies is essential to determine a satisfactory level of quality in t...
Games are omnipresent for children and young people. In primary and secondary schools in Switzerland...
Abstract The current thesis aimed to explore Norwegian VG1 teachers’ and students’ beliefs concernin...
With this survey paper we have contrasted and summarized research on digital games and language lear...
The importance of information and communication technology (ICT) in our daily lives is growing. To p...
A current topic in Swedish schools is the use of computer games and gaming. One reason is because co...
This thesis is a study on how Norwegian lower secondary students experience engagement and language ...
The discourse of educational games and game based learning is comprised of a diverse cluster of argu...
The purpose of this study is to examine perceptions regarding digital game-based teaching and the e...
In a digitalized world, learners from the 21st century prefer game-like lessons instead of tradition...
The possible benefits of digital games for English language learning and teaching have received incr...
New technologies including digital game-based language learning have increasingly received attention...
Helga Dís Ísfold Sigurdardóttir states that we need to take gaming seriously and that gaming should ...
Digital games are a common interest today and research has shown that digital games affect English v...
Teachers' perceptions of the usefulness of digital games might be a reason for the limited applicati...
Taking care of teachers' competencies is essential to determine a satisfactory level of quality in t...
Games are omnipresent for children and young people. In primary and secondary schools in Switzerland...
Abstract The current thesis aimed to explore Norwegian VG1 teachers’ and students’ beliefs concernin...
With this survey paper we have contrasted and summarized research on digital games and language lear...
The importance of information and communication technology (ICT) in our daily lives is growing. To p...
A current topic in Swedish schools is the use of computer games and gaming. One reason is because co...
This thesis is a study on how Norwegian lower secondary students experience engagement and language ...
The discourse of educational games and game based learning is comprised of a diverse cluster of argu...