Multiplayer online battle arena (MOBA) games have properties that make them suitable for research in artificial and computational intelligence. MOBA games are generally played team vs team meaning planning and organizing the team is one of the most important aspects. This makes it suitable for research in artificial intelligence agent cooperation. This paper presents a literature review performed in the area of artificial and computational intelligence regarding MOBA games. The findings are that there is little or no research made in the area. The research found concerning MOBA games is in the context of player behaviour and toxic behaviour in the MOBA game league of legends. What is found is encouragement on developing frameworks supportin...
Popularity of MultiplayerOnlineBattle Arena (MOBA)video gameshas grown considerably, its popularity ...
This thesis is focused on design of framework for creation an articial opponents in strategy games. ...
<div><p>Hundreds of millions of people play intellectually-demanding video games every day. What doe...
Multiplayer online battle arena (MOBA) games have properties that make them suitable for research in...
Multiplayer online battle arena (MOBA) games and games in general offer developers opportunities to ...
Multiplayer online battle arena (MOBA) games are a recent huge success both in the video game indust...
Dota 2 is one of the most popular strategic computer games of the Multiplayer Online Battle Arena (M...
Multiplayer Online Battle Arena games focus mainly on struggles between two teams of players. An inc...
This thesis studies an emerging technology in artificial intelligence related to esports. Intelligen...
This thesis explores modern machine learning solutions to turn-basedstrategy games. In particular, w...
In this thesis a cognitive multi-agent system is developed for the real-time strategy game StarCraft...
Context. Video games are a big entertainment industry. Many video games let players play against or ...
Massively Multiplayer Online Games (MMOGs) are persistent worlds where a huge number of players inte...
A game, sometimes known as a video game, is a form of modern technology-based game. Gaming is curren...
This thesis is focused on design of framework for creation an articial opponents in strategy games. ...
Popularity of MultiplayerOnlineBattle Arena (MOBA)video gameshas grown considerably, its popularity ...
This thesis is focused on design of framework for creation an articial opponents in strategy games. ...
<div><p>Hundreds of millions of people play intellectually-demanding video games every day. What doe...
Multiplayer online battle arena (MOBA) games have properties that make them suitable for research in...
Multiplayer online battle arena (MOBA) games and games in general offer developers opportunities to ...
Multiplayer online battle arena (MOBA) games are a recent huge success both in the video game indust...
Dota 2 is one of the most popular strategic computer games of the Multiplayer Online Battle Arena (M...
Multiplayer Online Battle Arena games focus mainly on struggles between two teams of players. An inc...
This thesis studies an emerging technology in artificial intelligence related to esports. Intelligen...
This thesis explores modern machine learning solutions to turn-basedstrategy games. In particular, w...
In this thesis a cognitive multi-agent system is developed for the real-time strategy game StarCraft...
Context. Video games are a big entertainment industry. Many video games let players play against or ...
Massively Multiplayer Online Games (MMOGs) are persistent worlds where a huge number of players inte...
A game, sometimes known as a video game, is a form of modern technology-based game. Gaming is curren...
This thesis is focused on design of framework for creation an articial opponents in strategy games. ...
Popularity of MultiplayerOnlineBattle Arena (MOBA)video gameshas grown considerably, its popularity ...
This thesis is focused on design of framework for creation an articial opponents in strategy games. ...
<div><p>Hundreds of millions of people play intellectually-demanding video games every day. What doe...