Serious games are games whose primary aspirations go beyond pure entertainment. With a distinct learning agenda, they encourage learning through interaction with real-world issues. This research of this thesis was aimed at evaluating serious games as an effective educational tool to teach young adults about prevention measures that could mitigate the spread of CO- VID-19.The design process combines game research methods with qualitative and quantitative means to evaluate people’s attitudes and knowledge gain towards the problem domain. The result of this design process, is Stay at Home, a serious game containing different microgames that teach the target group about guidelines and recommended prevention and hygiene measu- res against the vi...
Knowledge acquisition facilitated by computer games, also referred to as digital game-based learning...
Although many people will associate games with entertainment and leisure, games can also aim more se...
Maintaining the healthcare of young people living with long-term medical conditions is dependent upo...
Serious games are games whose primary aspirations go beyond pure entertainment. With a distinct lear...
As many countries experience the emergence of new waves of Covid-19, many governments around the wor...
The current Covid-19 pandemic poses an unprecedented global challenge in the field of education and ...
OBJECTIVE: With the rapid advancement of digital technology due to COVID-19, the health care field i...
The number of new COVID-19 cases continues to rise rapidly in many countries despite vaccination. Th...
A serious game is a type of game that is designed for a primary purpose other than entertainment. In...
Background: As many countries fear and even experience the emergence of a second wave of COVID-19, r...
erious games for healthcare present opportunities for individuals to demonstrate and apply learning ...
International audienceINTRODUCTION: Vaccination is an effective and proven method of preventing infe...
This book provides a detailed update on the applications of Serious Games in Healthcare and Educatio...
Background: The uptake of improvement initiatives in infection prevention and control (IPC) has ofte...
Education of healthcare professionals is of primary importance for patient safety. In some health re...
Knowledge acquisition facilitated by computer games, also referred to as digital game-based learning...
Although many people will associate games with entertainment and leisure, games can also aim more se...
Maintaining the healthcare of young people living with long-term medical conditions is dependent upo...
Serious games are games whose primary aspirations go beyond pure entertainment. With a distinct lear...
As many countries experience the emergence of new waves of Covid-19, many governments around the wor...
The current Covid-19 pandemic poses an unprecedented global challenge in the field of education and ...
OBJECTIVE: With the rapid advancement of digital technology due to COVID-19, the health care field i...
The number of new COVID-19 cases continues to rise rapidly in many countries despite vaccination. Th...
A serious game is a type of game that is designed for a primary purpose other than entertainment. In...
Background: As many countries fear and even experience the emergence of a second wave of COVID-19, r...
erious games for healthcare present opportunities for individuals to demonstrate and apply learning ...
International audienceINTRODUCTION: Vaccination is an effective and proven method of preventing infe...
This book provides a detailed update on the applications of Serious Games in Healthcare and Educatio...
Background: The uptake of improvement initiatives in infection prevention and control (IPC) has ofte...
Education of healthcare professionals is of primary importance for patient safety. In some health re...
Knowledge acquisition facilitated by computer games, also referred to as digital game-based learning...
Although many people will associate games with entertainment and leisure, games can also aim more se...
Maintaining the healthcare of young people living with long-term medical conditions is dependent upo...