The gaming industry is changing, and new games and gaming experiences are being developed. From board games to video games, to the latest AR and VR games. Right now, developers are trying to develop experiences that combine the real and the virtual into one wholesome and believable mix. This gives new opportunities to implement technology in classical artifacts. In the context of board games there are several tangible pieces, and the dice is the chosen main character for this study. Placed in the middle, between board games and digital games, AR games comes now. Previous research of board games and digital technology gives interesting information on the activity and provides a foundation for new design. The dice is world famous, so this stu...
The purpose of this study has been to investigate if the Pervasive GameFlow Model is suitable for ev...
This paper features an analysis of how some games are better designed for virtual reality than other...
Abstract The focus of this thesis is to study a way to create deeper open world experiences. As our ...
The gaming industry is changing, and new games and gaming experiences are being developed. From boar...
Dice is one of Sweden's largest game manufacturers. They have produced a game series called “Battlef...
The goal of this bachelor thesis is to explain how computer game graphic artists at the game company...
Med detta kandidatarbete så prövar samt undersöker vi möjligheterna till en “praxisgemenskap” inom G...
I detta kandidatarbete har vi undersökt olika sätt hur man kan skapa nya spelmekaniker genom använda...
Denna studie är en litteraturstudie med syftet att analysera och studera vad forskning visar gälland...
Swedish gaming development is a business activity that is active in a global market and where the ga...
Som examensarbete har jag skrivit om förstärkt verklighet (Augmented Reality(AR)) och hur det påverk...
Detta arbete har utformats för att besvara frågeställningen: ”Kan Game Approachability Principles (G...
Based on the ever-changing digital landscape, the study investigates how a game and its components c...
Denna studie undersöker elevers kulturskapande kring digitala spel och vad det är med spel som tillt...
Game industry is increasing and developing its possibilities by creating new trends, making it more ...
The purpose of this study has been to investigate if the Pervasive GameFlow Model is suitable for ev...
This paper features an analysis of how some games are better designed for virtual reality than other...
Abstract The focus of this thesis is to study a way to create deeper open world experiences. As our ...
The gaming industry is changing, and new games and gaming experiences are being developed. From boar...
Dice is one of Sweden's largest game manufacturers. They have produced a game series called “Battlef...
The goal of this bachelor thesis is to explain how computer game graphic artists at the game company...
Med detta kandidatarbete så prövar samt undersöker vi möjligheterna till en “praxisgemenskap” inom G...
I detta kandidatarbete har vi undersökt olika sätt hur man kan skapa nya spelmekaniker genom använda...
Denna studie är en litteraturstudie med syftet att analysera och studera vad forskning visar gälland...
Swedish gaming development is a business activity that is active in a global market and where the ga...
Som examensarbete har jag skrivit om förstärkt verklighet (Augmented Reality(AR)) och hur det påverk...
Detta arbete har utformats för att besvara frågeställningen: ”Kan Game Approachability Principles (G...
Based on the ever-changing digital landscape, the study investigates how a game and its components c...
Denna studie undersöker elevers kulturskapande kring digitala spel och vad det är med spel som tillt...
Game industry is increasing and developing its possibilities by creating new trends, making it more ...
The purpose of this study has been to investigate if the Pervasive GameFlow Model is suitable for ev...
This paper features an analysis of how some games are better designed for virtual reality than other...
Abstract The focus of this thesis is to study a way to create deeper open world experiences. As our ...