When it comes to motivating teenagers towards energy awareness, new approaches need to be considered. One such is the use of pervasive games connected to the players own energy consumption. Earlier work has confirmed this to be a highly effective approach. The question however remains if post game effects on behavior can be achieved. In this paper we try to answer this by trying out a slightly different design compared to previous work. The hypothesis is that a more casual game play and a richer learning interaction enabled by building the game on a real time sensor system could stimulate more lasting effects. Electric consumption data after the 7 days evaluation on a test group of 15 players shows tentative indications for a persistent pos...
Modern electrical grids are increasingly reliant on generation from renewable sources that can vary ...
Modern electrical grids are increasingly reliant on generation from renewable sources that can vary ...
Engaging computer games can be used to change energy consumption patterns in the home. PowerAgent is...
When it comes to motivating teenagers towards energy awareness, new approaches need to be considered...
In this article, we present Power Agent—a pervasive game designed to encourage teenagers and their f...
This paper presents a study about a \u91serious game\u92, \u93Energy Battle\u94, as a means to influ...
Serious games have attracted much attention recently and are used to in an engaging way support for ...
Pervasive gaming has the potential of transforming the home into a persuasive environment in which t...
Games for Change have been developed to leverage the motivational power of video games in a wide ran...
Serious games are digital games, simulations and virtual environments designed for primary purposes ...
The invisibility and intangibility of energy are key challenges faced by communicators looking to re...
This paper presents the results of a game study, comparing Powersaver Game including a competition f...
Research where gamification is used to influence household energy consumption is an emerging field. ...
Research where gamification is used to influence household energy consumption is an emerging field. ...
Modern electrical grids are increasingly reliant on generation from renewable sources that can vary ...
Modern electrical grids are increasingly reliant on generation from renewable sources that can vary ...
Engaging computer games can be used to change energy consumption patterns in the home. PowerAgent is...
When it comes to motivating teenagers towards energy awareness, new approaches need to be considered...
In this article, we present Power Agent—a pervasive game designed to encourage teenagers and their f...
This paper presents a study about a \u91serious game\u92, \u93Energy Battle\u94, as a means to influ...
Serious games have attracted much attention recently and are used to in an engaging way support for ...
Pervasive gaming has the potential of transforming the home into a persuasive environment in which t...
Games for Change have been developed to leverage the motivational power of video games in a wide ran...
Serious games are digital games, simulations and virtual environments designed for primary purposes ...
The invisibility and intangibility of energy are key challenges faced by communicators looking to re...
This paper presents the results of a game study, comparing Powersaver Game including a competition f...
Research where gamification is used to influence household energy consumption is an emerging field. ...
Research where gamification is used to influence household energy consumption is an emerging field. ...
Modern electrical grids are increasingly reliant on generation from renewable sources that can vary ...
Modern electrical grids are increasingly reliant on generation from renewable sources that can vary ...
Engaging computer games can be used to change energy consumption patterns in the home. PowerAgent is...