With a high attrition rate among students in online learning, educators and researchers have introduced gamified social media learning platforms which allow students to share their experiences, co-create knowledge, and collaboratively learn about computing principles. However, only a few studies have examined learners’ motivations, antecedents, and consequences on a gamified social learning platform. This study draws on the self-determination theory to test a proposed model for gamification users in computing education. Participants were undergraduate students who completed an online survey during the semester on a course design project. This course aims to prepare students to undertake a significant piece of individual work on a design pro...
Research on gamified educational platforms has chiefly focused on game elements motivating continued...
Gamification is the strategy of using game elements and game-design mechanics in nongaming contexts....
Gamification is the strategy of using game elements and game-design mechanics in nongaming contexts....
Abstract Gamification has gained a lot of attention in recent years as a possible way to foster stud...
Researchers have been looking into gamification in education as a way to motivate students. In this ...
The study in this research has demonstrated the effectiveness of gamification in changing user behav...
The central role of motivation to learn in distance education has been noted, and gamification has b...
Gamification is a new technique in instructional design that gains more and more attention in the el...
The central role of motivation to learn in distance education has been noted, and gamification has b...
Master of Commerce in Information Systems & Technology. University of KwaZulu-Natal, Durban, 2017.T...
Gamification, implementing elements typically found in games in non-game contexts, has recently know...
The digital revolution is causing the new generations to demand new ways of learning. Motivating stu...
This thesis addresses the problem of students' disengagement by investigating if gamification can ma...
© 2018 Copyright is held by the owner/author(s). Research on gamified educational platforms has chie...
Teachers and educational institutions are attempting to find an appropriate strategy to motivate as ...
Research on gamified educational platforms has chiefly focused on game elements motivating continued...
Gamification is the strategy of using game elements and game-design mechanics in nongaming contexts....
Gamification is the strategy of using game elements and game-design mechanics in nongaming contexts....
Abstract Gamification has gained a lot of attention in recent years as a possible way to foster stud...
Researchers have been looking into gamification in education as a way to motivate students. In this ...
The study in this research has demonstrated the effectiveness of gamification in changing user behav...
The central role of motivation to learn in distance education has been noted, and gamification has b...
Gamification is a new technique in instructional design that gains more and more attention in the el...
The central role of motivation to learn in distance education has been noted, and gamification has b...
Master of Commerce in Information Systems & Technology. University of KwaZulu-Natal, Durban, 2017.T...
Gamification, implementing elements typically found in games in non-game contexts, has recently know...
The digital revolution is causing the new generations to demand new ways of learning. Motivating stu...
This thesis addresses the problem of students' disengagement by investigating if gamification can ma...
© 2018 Copyright is held by the owner/author(s). Research on gamified educational platforms has chie...
Teachers and educational institutions are attempting to find an appropriate strategy to motivate as ...
Research on gamified educational platforms has chiefly focused on game elements motivating continued...
Gamification is the strategy of using game elements and game-design mechanics in nongaming contexts....
Gamification is the strategy of using game elements and game-design mechanics in nongaming contexts....