Our study argues that the extant literature on virtual reality-based learning environments (VRLEs) currently lacks proper definitions and context descriptions for a problem space, which is fundamental for conducting design science research (DSR). Without properly conducted problem space identification, the most pivotal problems cannot be identified resulting solutions lacking validity and unreliable evaluations. This is a major challenge for the DSR in the educational field, but also for the research on VRLEs. The purpose of this paper is to introduce a novel DSR method to support rigorous problem space identification, which would allow rigorous and profound problem space analysis. The instantiation of our method is depicted with a VRLE dev...
The actual study in IVR (Immersive Virtual Reality) proposes a path which may provide meaningful inf...
Recent advances in Virtual Reality (VR) systems have revived interest in the field and strongly affe...
Science educators need tools to assess to what extent learners’ knowledge can be transferred to nove...
Our study argues that the extant literature on virtual reality-based learning environments (VRLEs) c...
Problem-Based Learning has provided a strategy for curriculum development and delivery for decades. ...
This study introduces a research and development process of an immersive Virtual Reality (VR) educat...
Problem-based learning (PBL) is a type of student-centred educational approach where students learn ...
This paper reports outcomes of a study focussed on discovering qualitatively different ways students...
Please access the full-text via the Springer.com link at the top of this record.Science educators ne...
This paper reports outcomes of an investigation into the different ways students go about problem-ba...
Click to edit publication descriptionImmersive and collaborative virtual worlds can offer educationa...
This book reports the outcomes of an investigation into discovering the qualitatively different ways...
This book reports the outcomes of an investigation into discovering the qualitatively different ways...
Immersive and collaborative virtual worlds can offer educationalists a future-focused solution to en...
Abstract: This paper reports on a pilot study for a prototype VRLE (Virtual Reality Learning Environ...
The actual study in IVR (Immersive Virtual Reality) proposes a path which may provide meaningful inf...
Recent advances in Virtual Reality (VR) systems have revived interest in the field and strongly affe...
Science educators need tools to assess to what extent learners’ knowledge can be transferred to nove...
Our study argues that the extant literature on virtual reality-based learning environments (VRLEs) c...
Problem-Based Learning has provided a strategy for curriculum development and delivery for decades. ...
This study introduces a research and development process of an immersive Virtual Reality (VR) educat...
Problem-based learning (PBL) is a type of student-centred educational approach where students learn ...
This paper reports outcomes of a study focussed on discovering qualitatively different ways students...
Please access the full-text via the Springer.com link at the top of this record.Science educators ne...
This paper reports outcomes of an investigation into the different ways students go about problem-ba...
Click to edit publication descriptionImmersive and collaborative virtual worlds can offer educationa...
This book reports the outcomes of an investigation into discovering the qualitatively different ways...
This book reports the outcomes of an investigation into discovering the qualitatively different ways...
Immersive and collaborative virtual worlds can offer educationalists a future-focused solution to en...
Abstract: This paper reports on a pilot study for a prototype VRLE (Virtual Reality Learning Environ...
The actual study in IVR (Immersive Virtual Reality) proposes a path which may provide meaningful inf...
Recent advances in Virtual Reality (VR) systems have revived interest in the field and strongly affe...
Science educators need tools to assess to what extent learners’ knowledge can be transferred to nove...