Abstract Background Balance disorders are common in patients with neurological or vestibular diseases. Telerehabilitation program is a treatment to be as safe as conventional treatment. One of the most used methods to perform telerehabilitation is the incorporation of Virtual Reality. In general, rehabilitation programs train predictive postural control, so the patient does not always acquire the necessary autonomy to react to situations of instability. On the other hand, the objective and systematic supervision and measurement of these programs is limited, making it necessary to create clinical protocols with precise and measurable rehabilitation objectives. This study present the training selection methodology and clinical protocol for pa...
International audiencePoststroke hemiplegic patients often show altered weight distribution with bal...
[EN] Objective: To study effectiveness of and satisfaction with a virtual reality-based balance reha...
AbstractThis study aimed to investigate the effect of a rehabilitation program using virtual reality...
Postural control disorders are among the most frequent motor disorder symptoms associated with multi...
The number of virtual reality applications in rehabilitation and telerehabilitation medicine is incr...
Introduction: Telerehabilitation enables patients to access remote rehabilitation services for pati...
In the last years, the potential benefits of virtual reality in the rehabilitation process have bee...
[EN] The increasing number of studies reporting the use of specific virtual reality (VR) application...
AbstractVirtual reality technology can provide a wide range of sensory stimuli to generate conflicts...
BACKGROUND AND OBJECTIVES: Stroke is a neurological deficit, caused due to vascular changes. Impaire...
Background: Virtual reality (VR) exergames have gained popularity in the rehabilitation of persons w...
The coming of an unforeseen and hostile event such as the COVID-19 pandemic has brought about variou...
Stroke is a neurologic disorder considered the first cause of disability worldwide due to motor, cog...
[EN] In the last years, the potential benefits of virtual reality in the rehabilitation process have...
Abstract: Postural control disorders are among the most frequent motor disorder symptoms associated ...
International audiencePoststroke hemiplegic patients often show altered weight distribution with bal...
[EN] Objective: To study effectiveness of and satisfaction with a virtual reality-based balance reha...
AbstractThis study aimed to investigate the effect of a rehabilitation program using virtual reality...
Postural control disorders are among the most frequent motor disorder symptoms associated with multi...
The number of virtual reality applications in rehabilitation and telerehabilitation medicine is incr...
Introduction: Telerehabilitation enables patients to access remote rehabilitation services for pati...
In the last years, the potential benefits of virtual reality in the rehabilitation process have bee...
[EN] The increasing number of studies reporting the use of specific virtual reality (VR) application...
AbstractVirtual reality technology can provide a wide range of sensory stimuli to generate conflicts...
BACKGROUND AND OBJECTIVES: Stroke is a neurological deficit, caused due to vascular changes. Impaire...
Background: Virtual reality (VR) exergames have gained popularity in the rehabilitation of persons w...
The coming of an unforeseen and hostile event such as the COVID-19 pandemic has brought about variou...
Stroke is a neurologic disorder considered the first cause of disability worldwide due to motor, cog...
[EN] In the last years, the potential benefits of virtual reality in the rehabilitation process have...
Abstract: Postural control disorders are among the most frequent motor disorder symptoms associated ...
International audiencePoststroke hemiplegic patients often show altered weight distribution with bal...
[EN] Objective: To study effectiveness of and satisfaction with a virtual reality-based balance reha...
AbstractThis study aimed to investigate the effect of a rehabilitation program using virtual reality...