Cartoon faces are widely used in social media, animation production, and social robots because of their attractive ability to convey different emotional information. Despite their popular applications, the mechanisms of recognizing emotional expressions in cartoon faces are still unclear. Therefore, three experiments were conducted in this study to systematically explore a recognition process for emotional cartoon expressions (happy, sad, and neutral) and to examine the influence of key facial features (mouth, eyes, and eyebrows) on emotion recognition. Across the experiments, three presentation conditions were employed: (1) a full face; (2) individual feature only (with two other features concealed); and (3) one feature concealed with two ...
Iconic representations are ubiquitous; they fill children’s cartoons, add humor to newspapers, and b...
Abstract. Most of the time, humans use texts to exchange information and more recently they can add ...
Affective robots and embodied conversational agents require convincing facial expressions to make th...
Cartoon faces are widely used in social media, animation production, and social robots because of th...
Cartoon faces are widely used in social media, animation production, and social robots because of th...
Faces play important roles in the social lives of humans. Besides real faces, people also encounter ...
Faces play important roles in the social lives of humans. Besides real faces, people also encounter ...
Results of previous studies point to the importance of different face parts for certain emotion reco...
BACKGROUND: Computer-generated virtual faces become increasingly realistic including the simulation ...
Background: Computer-generated virtual faces become increasingly realistic including the simulation ...
<div><p>Which facial features allow human observers to successfully recognize expressions of emotion...
Which facial features allow human observers to successfully recognize expressions of emotion? While ...
Two adults with autistic disorder (28 and 26 years old) and an adult with intellectual handicap (30 ...
The objectives of this study were to propose a method of presenting dynamic facial expressions to ex...
This study examined if there is a difference in viewer perception of computer animated character fac...
Iconic representations are ubiquitous; they fill children’s cartoons, add humor to newspapers, and b...
Abstract. Most of the time, humans use texts to exchange information and more recently they can add ...
Affective robots and embodied conversational agents require convincing facial expressions to make th...
Cartoon faces are widely used in social media, animation production, and social robots because of th...
Cartoon faces are widely used in social media, animation production, and social robots because of th...
Faces play important roles in the social lives of humans. Besides real faces, people also encounter ...
Faces play important roles in the social lives of humans. Besides real faces, people also encounter ...
Results of previous studies point to the importance of different face parts for certain emotion reco...
BACKGROUND: Computer-generated virtual faces become increasingly realistic including the simulation ...
Background: Computer-generated virtual faces become increasingly realistic including the simulation ...
<div><p>Which facial features allow human observers to successfully recognize expressions of emotion...
Which facial features allow human observers to successfully recognize expressions of emotion? While ...
Two adults with autistic disorder (28 and 26 years old) and an adult with intellectual handicap (30 ...
The objectives of this study were to propose a method of presenting dynamic facial expressions to ex...
This study examined if there is a difference in viewer perception of computer animated character fac...
Iconic representations are ubiquitous; they fill children’s cartoons, add humor to newspapers, and b...
Abstract. Most of the time, humans use texts to exchange information and more recently they can add ...
Affective robots and embodied conversational agents require convincing facial expressions to make th...