Increase Kinesthetic Intelligence Through Play Activities Circuit With Ball. The purpose of this research was to determine the process of implementation of the circuit with a ball playing in increasing child kinesthetic intelligence in group A in Al Muhajirin Kindegarten Malang and to know the extent to which the results of the increase in child kinesthetic intelligence through a circuit with a ball playing in group A Al Muhajirin Kindegarten Malang.The method used in this research is an action research which refers to the model of a Classroom Action Research Kemmis and Mc. Taggart consist of four phase: planning, action, observation and reflection. This research consist of two cycles, each cycle consist of 8 times in actions. Analysis of t...
Early childhood is in the golden age stage. This stage is marked by significant changesin aspectsof ...
This study aims to: (1) analyze the things needed in the development of a geometric post circuit gam...
This study aims to determine the effect of outdoor educational game tools (APE) and learning styles ...
The porpuse of this research was to increase children kinesthetic intelligence. This research used c...
The porpuse of this research was to increase children kinesthetic intelligence. This research used c...
This thesis discusses the effect of playing macro roles on children’s kinesthetic intelligence in gr...
The aims of this research were to describe the process of the increasing students’ kinesthetic intel...
Subje This research aims to know the increased intellegence of kinesthetic children on group B KINDE...
ABSTRAK Fantiro, Aru Frendy. 2012. Development of Game Model to Improve Kinesthetic Intelligence o...
Age 4-6 years is a sensitive period for children, the period in which the maturation of the function...
The aim of this research is to know the improvement of children's kinesthetic intelligence through t...
Intelligence is an innate potential present in every individual, exploring and expressing it can be ...
The lack of improvement in kinesthetic intelligence is due to the lack of depth in the teacher's lea...
Penelitian ini bertujuan untuk meningkatkan kecerdasan kinestetik pada anak kelompok bermain Nurul F...
This study aims to determine the effect of outdoor educational game tools (APE) and learning styles ...
Early childhood is in the golden age stage. This stage is marked by significant changesin aspectsof ...
This study aims to: (1) analyze the things needed in the development of a geometric post circuit gam...
This study aims to determine the effect of outdoor educational game tools (APE) and learning styles ...
The porpuse of this research was to increase children kinesthetic intelligence. This research used c...
The porpuse of this research was to increase children kinesthetic intelligence. This research used c...
This thesis discusses the effect of playing macro roles on children’s kinesthetic intelligence in gr...
The aims of this research were to describe the process of the increasing students’ kinesthetic intel...
Subje This research aims to know the increased intellegence of kinesthetic children on group B KINDE...
ABSTRAK Fantiro, Aru Frendy. 2012. Development of Game Model to Improve Kinesthetic Intelligence o...
Age 4-6 years is a sensitive period for children, the period in which the maturation of the function...
The aim of this research is to know the improvement of children's kinesthetic intelligence through t...
Intelligence is an innate potential present in every individual, exploring and expressing it can be ...
The lack of improvement in kinesthetic intelligence is due to the lack of depth in the teacher's lea...
Penelitian ini bertujuan untuk meningkatkan kecerdasan kinestetik pada anak kelompok bermain Nurul F...
This study aims to determine the effect of outdoor educational game tools (APE) and learning styles ...
Early childhood is in the golden age stage. This stage is marked by significant changesin aspectsof ...
This study aims to: (1) analyze the things needed in the development of a geometric post circuit gam...
This study aims to determine the effect of outdoor educational game tools (APE) and learning styles ...