This study aims to overcome what is experienced by blind children and to invite blind children to take part in playing and not forgetting to put forward special design aesthetics for blind children. The results found result from primary data collection from observations of the daily activities of the subject and interviews with the subject, teacher, and subject's parents and secondary data got from literacy results from related research sources. The research subjects were taken from students of SDLB-A YPAB SURABAYA. The research method used is design thinking by approaching the subject. In the ultimate result, an innovative traditional snake and ladder game was found which was changed in such a way as to be accessible so that it was more fr...
Shaping a child's creative nature is a challenge in itself for parents with disabilities. Especially...
This study explores the design principles of eye movement-based computer game applications as traini...
This text summarizes a qualitative bibliographic research that aims to discuss what visual impairmen...
Blind people have limitations because of partial or full visual impairment. This can affect their ...
AbstractThis study started from the premise that mobility and orientation techniques significantly i...
This article discusses the design of data collection instruments that include the opinions of blind ...
In a logic of inclusive education, equal opportunities to all students should be guaranteed and the ...
This article discusses the design of data collection instruments that include the opinions of blind ...
This work focuses on the creation of asocial game for older late-blind players,using participatory d...
Implementation of snake and ladder modified board games in improving cognitive abilities in early ch...
This research is motivated by the application of education, which tends to be verbalistic and monoto...
Cognitive development is a thought process, namely the individual's ability to relate, assess and co...
The master's thesis includes several overlapping areas. The main topic of the Master’s thesis is the...
There are approximately 70,000-100,000 people living in America that are diagnosed as deaf-blind. Si...
This thesis presents a non-visual game for visually impaired people which uses technology designed f...
Shaping a child's creative nature is a challenge in itself for parents with disabilities. Especially...
This study explores the design principles of eye movement-based computer game applications as traini...
This text summarizes a qualitative bibliographic research that aims to discuss what visual impairmen...
Blind people have limitations because of partial or full visual impairment. This can affect their ...
AbstractThis study started from the premise that mobility and orientation techniques significantly i...
This article discusses the design of data collection instruments that include the opinions of blind ...
In a logic of inclusive education, equal opportunities to all students should be guaranteed and the ...
This article discusses the design of data collection instruments that include the opinions of blind ...
This work focuses on the creation of asocial game for older late-blind players,using participatory d...
Implementation of snake and ladder modified board games in improving cognitive abilities in early ch...
This research is motivated by the application of education, which tends to be verbalistic and monoto...
Cognitive development is a thought process, namely the individual's ability to relate, assess and co...
The master's thesis includes several overlapping areas. The main topic of the Master’s thesis is the...
There are approximately 70,000-100,000 people living in America that are diagnosed as deaf-blind. Si...
This thesis presents a non-visual game for visually impaired people which uses technology designed f...
Shaping a child's creative nature is a challenge in itself for parents with disabilities. Especially...
This study explores the design principles of eye movement-based computer game applications as traini...
This text summarizes a qualitative bibliographic research that aims to discuss what visual impairmen...