Technological advancements have allowed the design of more realistic virtual characters, for example, in-game development; meanwhile, researchers argue that more realism is not always suitable. As an explorative pilot study, this thesis investigates the uncanny among human-like agents and intelligent systems with human-like attributes. The thesis focuses on the uncanny theories to understand whether Mori's Uncanny Valley (UV) or Tinwell's Uncanny wall (UW) is more suitable when designing with a user-centred approach. The study facilitated two remote focus group workshops consisting of seven participants to understand the participant's expectations, needs and desires of existing and future AI technology. The participants consisted of two tar...
Virtual influencers (VIs) are computer-generated avatars that can often be indistinguishable from a ...
As virtual humans approach photorealistic perfection, they risk making real humans uncomfortable. Th...
Uncanny valley is a theorized psychological phenomenon, which captures a non-monotonic relationship ...
Technological advancements have allowed the design of more realistic virtual characters, for example...
A field of theory and research is evolving around the question highlighted in the Uncanny Valley Hyp...
This paper proposes that increasing technological sophistication in the creation of realism for huma...
The uncanny valley hypothesis suggests that a high (but not perfect) human-likeness of robots is ass...
Though human-like design can increase favorable social behaviors like familiarity and acceptance, it...
Virtual Reality is a technology which is quickly leaving the laboratory and being placed in the hand...
Developers have long strived to create virtual avatars that are more realistic because they are beli...
The latest business reports showed that Augmented Reality (AR) and Artificial Intelligence (AI) are ...
The eerie feeling attributed to photo-realistic human-like video game characters may serve as a usab...
Developers have long strived to create virtual avatars that are more realistic because they are beli...
The 40-year-old Uncanny Valley theory is influential in the discussion surrounding acceptance of rea...
The uncanny valley theory is an idea pioneered by Masahiro Mori in 1970 in relation to the psycholo...
Virtual influencers (VIs) are computer-generated avatars that can often be indistinguishable from a ...
As virtual humans approach photorealistic perfection, they risk making real humans uncomfortable. Th...
Uncanny valley is a theorized psychological phenomenon, which captures a non-monotonic relationship ...
Technological advancements have allowed the design of more realistic virtual characters, for example...
A field of theory and research is evolving around the question highlighted in the Uncanny Valley Hyp...
This paper proposes that increasing technological sophistication in the creation of realism for huma...
The uncanny valley hypothesis suggests that a high (but not perfect) human-likeness of robots is ass...
Though human-like design can increase favorable social behaviors like familiarity and acceptance, it...
Virtual Reality is a technology which is quickly leaving the laboratory and being placed in the hand...
Developers have long strived to create virtual avatars that are more realistic because they are beli...
The latest business reports showed that Augmented Reality (AR) and Artificial Intelligence (AI) are ...
The eerie feeling attributed to photo-realistic human-like video game characters may serve as a usab...
Developers have long strived to create virtual avatars that are more realistic because they are beli...
The 40-year-old Uncanny Valley theory is influential in the discussion surrounding acceptance of rea...
The uncanny valley theory is an idea pioneered by Masahiro Mori in 1970 in relation to the psycholo...
Virtual influencers (VIs) are computer-generated avatars that can often be indistinguishable from a ...
As virtual humans approach photorealistic perfection, they risk making real humans uncomfortable. Th...
Uncanny valley is a theorized psychological phenomenon, which captures a non-monotonic relationship ...