This paper proposes a benchmark for multi-objective optimization based on video game playing. The challenge is to optimize an agent to perform well on several different games, where each objective score corresponds to the performance on a different game. The benchmark is inspired from the quest for general intelligence in the form of general game playing, and builds on the General Video Game AI (GVGAI) framework. As it is based on game-playing, this benchmark incorporates salient aspects of game-playing problems such as discontinuous feedback and a non-trivial amount of stochasticity. We argue that the proposed benchmark thus provides a different challenge from many other benchmarks for multi-objective optimization algorithms currently avai...
Automatic Game Design is a subfield of Game Artificial Intelligence that aims to study the usage of ...
This paper showcases the setting and results of the first Two-Player General Video Game AI Competiti...
Procedural Content Generation is an active area of research, with more interest being given recently...
The design of algorithms for Game AI agents usually focuses on the single objective of winning, or m...
General Video Game Playing (GVGP) algorithms are usually focused on winning and maximizing score but...
The General Video Game AI framework and competition pose the problem of creating artificial intellig...
One of the grand challenges of AI is to create general intelligence: an agent that can excel at many...
This paper presents a study on the robustness and variability of performance of general video game-p...
One of the grand challenges of AI is to create general intelligence: an agent that can excel at many...
General Video Game Playing (GVGP) creates agents capable of playing several different games while ma...
The General Video Game AI framework and competition pose the problem of creating artificial intellig...
This paper presents the framework, rules, games, controllers, and results of the first General Video...
Most games have, or can be generalised to have, a number of parameters that may be varied in order t...
This paper presents a new track of the General Video Game AI competition for generic Artificial Inte...
Ensemble Decision Systems offer a unique form of decision making that allows a collection of algorit...
Automatic Game Design is a subfield of Game Artificial Intelligence that aims to study the usage of ...
This paper showcases the setting and results of the first Two-Player General Video Game AI Competiti...
Procedural Content Generation is an active area of research, with more interest being given recently...
The design of algorithms for Game AI agents usually focuses on the single objective of winning, or m...
General Video Game Playing (GVGP) algorithms are usually focused on winning and maximizing score but...
The General Video Game AI framework and competition pose the problem of creating artificial intellig...
One of the grand challenges of AI is to create general intelligence: an agent that can excel at many...
This paper presents a study on the robustness and variability of performance of general video game-p...
One of the grand challenges of AI is to create general intelligence: an agent that can excel at many...
General Video Game Playing (GVGP) creates agents capable of playing several different games while ma...
The General Video Game AI framework and competition pose the problem of creating artificial intellig...
This paper presents the framework, rules, games, controllers, and results of the first General Video...
Most games have, or can be generalised to have, a number of parameters that may be varied in order t...
This paper presents a new track of the General Video Game AI competition for generic Artificial Inte...
Ensemble Decision Systems offer a unique form of decision making that allows a collection of algorit...
Automatic Game Design is a subfield of Game Artificial Intelligence that aims to study the usage of ...
This paper showcases the setting and results of the first Two-Player General Video Game AI Competiti...
Procedural Content Generation is an active area of research, with more interest being given recently...