In this thesis the Tobii eye-tracker 4L was used to investigate how well eye-tracking solutions such as a confirmation-click and dwell-time algorithm compares to the standard mouse input device when performing selection tasks in a map environment. In order to distinguish the different complexity one could face, two user cases are proposed. Scenario one includes non clustered objects. Scenario two include clustered occluded objects. A user study with nine different participants where conducted in order to compare the execution times and find out how error prone the different methods were. Each test participant performed eight different tests, three in the non-clustered scenario and five in the clustered scenario. In two of the tests in the c...
Eye-tracking is a prominent subject with a diverse range of applications. Although the technology is...
This study aims to investigate the information that can be collected about counting strategies when ...
I den digitala eran har användbarheten av webbplatser blivit ett centralt bekymmer. Otåligaanvändare...
Eyetracking is a technology that can be used as a complement to the traditional interaction device b...
Eye trackers have enabled users to interact with computers for a long time. Yet, there are still man...
The purpose of this study was to develop and evaluate a new eye-controlled infotainmentsystem that w...
This study has investigated the suitability of the eye-tracker X2-30 from Tobii when measuring a stu...
This thesis aims to investigate an eye tracking calibration method in virtual reality where users’ v...
Affordable and relatively accurate eye trackers are becoming more accessible for the mainstream user...
The performance of image-based scene analysis at computer workstations is expected to be improved by...
If researchers are able to derive usability simply by analysing gaze data it provides a quick, objec...
Informationsskärmar återfinns idag på en mängd olika platser: i butiker, bibliotek, buss- och tågter...
The beginning of eye tracking research lies far back in the past. Since eye tracking costs decreased...
Syftet med denna studie är att undersöka vilken information om matematiska strategier som går att ur...
Den ständigt ökande mängden av smarta enheter i vår vardag har lett till nya problem inom HCI så som...
Eye-tracking is a prominent subject with a diverse range of applications. Although the technology is...
This study aims to investigate the information that can be collected about counting strategies when ...
I den digitala eran har användbarheten av webbplatser blivit ett centralt bekymmer. Otåligaanvändare...
Eyetracking is a technology that can be used as a complement to the traditional interaction device b...
Eye trackers have enabled users to interact with computers for a long time. Yet, there are still man...
The purpose of this study was to develop and evaluate a new eye-controlled infotainmentsystem that w...
This study has investigated the suitability of the eye-tracker X2-30 from Tobii when measuring a stu...
This thesis aims to investigate an eye tracking calibration method in virtual reality where users’ v...
Affordable and relatively accurate eye trackers are becoming more accessible for the mainstream user...
The performance of image-based scene analysis at computer workstations is expected to be improved by...
If researchers are able to derive usability simply by analysing gaze data it provides a quick, objec...
Informationsskärmar återfinns idag på en mängd olika platser: i butiker, bibliotek, buss- och tågter...
The beginning of eye tracking research lies far back in the past. Since eye tracking costs decreased...
Syftet med denna studie är att undersöka vilken information om matematiska strategier som går att ur...
Den ständigt ökande mängden av smarta enheter i vår vardag har lett till nya problem inom HCI så som...
Eye-tracking is a prominent subject with a diverse range of applications. Although the technology is...
This study aims to investigate the information that can be collected about counting strategies when ...
I den digitala eran har användbarheten av webbplatser blivit ett centralt bekymmer. Otåligaanvändare...