Title: Esports Development and Prognosis Objectives: The aim of the thesis is to identify the video game market and selected aspects of the esport and to create a prognosis of future development which can serve the companies interested in participating in this market. Methods: Prognostic methods, mainly time series analysis and the least squares method, based on analytical data from the Analytical part were used to predict future development of esports and its aspects. Secondary data were used from verified Internet sources. Results: The resulting forecasts for 2030 are displayed by graphs and tables and predict the growing development of esports and the video game market in the coming years. At the same time, recommendations are compiled f...
Videoigre su postale jedno od 12 čvorišta kreativnih industrija. Posljednjih godina, smatraju se jed...
Title: Forecasting of prize money tennis Objectives: The main goal of this bachelor thesis is to ana...
This thesis aims to fill gaps in academic literature about the eSports-industry, as it examines the ...
The purpose of this master thesis is to introduce readers to the electronic sports (esports) and vid...
Název: Vývoj a prognóza esportu Cíle: Cílem diplomové práce je identifikovat videoherní trh a vybran...
The goal of the thesis was to find out in which ways esports has effected game development, marketin...
Title: Sport club HC Sparta Prague development prognoses Objectives: The main objective of this bach...
This thesis aims to analyse electronic sports or eSports - one of the world's fastest growing phenom...
This thesis focuses on video games and gaming industry in general, but also looks into the possible ...
Esports is an infantile industry, it implies gaming competitions in form of dynamic tournaments, eve...
Title: Evolution of Prize Money for the 1st places in selected sports Objectives: The main aim of th...
The subject of the study is the managerial aspects of the functioning of the e–sports market in the ...
Main objective of this thesis is to introduce the video game market, with the focus on console marke...
textAs video games have increased in complexity from simple arcade machines to modern home consoles,...
This article is devoted to the question of constructing a regression model, which will make it possi...
Videoigre su postale jedno od 12 čvorišta kreativnih industrija. Posljednjih godina, smatraju se jed...
Title: Forecasting of prize money tennis Objectives: The main goal of this bachelor thesis is to ana...
This thesis aims to fill gaps in academic literature about the eSports-industry, as it examines the ...
The purpose of this master thesis is to introduce readers to the electronic sports (esports) and vid...
Název: Vývoj a prognóza esportu Cíle: Cílem diplomové práce je identifikovat videoherní trh a vybran...
The goal of the thesis was to find out in which ways esports has effected game development, marketin...
Title: Sport club HC Sparta Prague development prognoses Objectives: The main objective of this bach...
This thesis aims to analyse electronic sports or eSports - one of the world's fastest growing phenom...
This thesis focuses on video games and gaming industry in general, but also looks into the possible ...
Esports is an infantile industry, it implies gaming competitions in form of dynamic tournaments, eve...
Title: Evolution of Prize Money for the 1st places in selected sports Objectives: The main aim of th...
The subject of the study is the managerial aspects of the functioning of the e–sports market in the ...
Main objective of this thesis is to introduce the video game market, with the focus on console marke...
textAs video games have increased in complexity from simple arcade machines to modern home consoles,...
This article is devoted to the question of constructing a regression model, which will make it possi...
Videoigre su postale jedno od 12 čvorišta kreativnih industrija. Posljednjih godina, smatraju se jed...
Title: Forecasting of prize money tennis Objectives: The main goal of this bachelor thesis is to ana...
This thesis aims to fill gaps in academic literature about the eSports-industry, as it examines the ...