The goal of this work is to design applications, which demonstrate the power of machine learning in video games. To achieve this goal, this work uses the ML-Agents toolkit, which allows the creation of intelligent agents in the Unity Game Engine. Furthermore, a series of experiments showing the properties and flexibility of intelligent agents in several real-time scenarios is presented. To train the agents, the toolkit uses reinforcement learning and imitation learning algorithms
Machine learning has been widely used in computer games for a long time. This is something that has ...
Reinforcement learning algorithms are gaining popularity, and their advancement is made possible by ...
Reinforcement learning algorithms are gaining popularity, and their advancement is made possible by ...
The purpose of this thesis was to research the possibilities of machine learning in video game devel...
Artificial intelligence (AI) and video games benefit from each other. Games provide a challenging do...
Accompanying the growing pace of AI research for video games is the development of new benchmark env...
In computer games, one use case for artificial intelligence is used to create interesting problems f...
In computer games, one use case for artificial intelligence is used to create interesting problems f...
The thesis is concentrated on the developing artificial intelligence agent for a test game by using...
INST: L_042The thesis is concentrated on the developing artificial intelligence agent for a test ga...
This thesis deals with game development and the use of artificial intelligence in the domain of vide...
This thesis deals with game development and the use of artificial intelligence in the domain of vide...
In later years, a number of simulation platforms has utilized video games as training grounds for de...
In later years, a number of simulation platforms has utilized video games as training grounds for de...
Machine learning has been widely used in computer games for a long time. This is something that has ...
Machine learning has been widely used in computer games for a long time. This is something that has ...
Reinforcement learning algorithms are gaining popularity, and their advancement is made possible by ...
Reinforcement learning algorithms are gaining popularity, and their advancement is made possible by ...
The purpose of this thesis was to research the possibilities of machine learning in video game devel...
Artificial intelligence (AI) and video games benefit from each other. Games provide a challenging do...
Accompanying the growing pace of AI research for video games is the development of new benchmark env...
In computer games, one use case for artificial intelligence is used to create interesting problems f...
In computer games, one use case for artificial intelligence is used to create interesting problems f...
The thesis is concentrated on the developing artificial intelligence agent for a test game by using...
INST: L_042The thesis is concentrated on the developing artificial intelligence agent for a test ga...
This thesis deals with game development and the use of artificial intelligence in the domain of vide...
This thesis deals with game development and the use of artificial intelligence in the domain of vide...
In later years, a number of simulation platforms has utilized video games as training grounds for de...
In later years, a number of simulation platforms has utilized video games as training grounds for de...
Machine learning has been widely used in computer games for a long time. This is something that has ...
Machine learning has been widely used in computer games for a long time. This is something that has ...
Reinforcement learning algorithms are gaining popularity, and their advancement is made possible by ...
Reinforcement learning algorithms are gaining popularity, and their advancement is made possible by ...