This bachelor thesis is focused on rendering of 3D models in real time, where emphasis is placed on physical properties of simulated light rays. The work is about techniques that deal with this issue and then their use for drawing a physically approximated model
Subject of this thesis is rendering of 3D scene using photorealistic techniques. The solution is bas...
This thesis proposes a concept of sampling, especially for path tracing like algorithms, for faster ...
"Physically Based Rendering, 2nd Edition" describes both the mathematical theory behind a modern pho...
The thesis covered the topic of 3D rendering. The main focus was on the physically based rendering w...
This thesis deals with possibility of operation of realistic graphics on commonly used technical equ...
Fizikalno utemeljeno iscrtavanje je definirano. Dani su osnovni kvalitativni opisi interakcije svjet...
This thesis deals with imaging of materials in computer graphics, using rendering methods based on p...
Istnieje wiele sposobów renderowania obiektów w grafice 3D. Jedne z nich starają się jak najdokładni...
This bachelor thesis is focused on describing non-realistic rendering. The thesis describes well-kno...
This thesis is dedicated to ray tracing based rendering methods, primarily the original ray tracing....
Goal of this thesis is to provide theoretical basis for implementation of the software to be used fo...
V diplomski nalogi bomo opisali osnovne postopke 3D upodabljanja, ki jih uporabljamo za generiranje ...
This bachelor’s thesis deals with demonstrations of infrequently used optical phenomena in com...
In this thesis the existing methods for realistic visualization of uids in real-time are reviewed. ...
Goal of this bachelor's thesis was to create a system of powerups for program TankGame. This documen...
Subject of this thesis is rendering of 3D scene using photorealistic techniques. The solution is bas...
This thesis proposes a concept of sampling, especially for path tracing like algorithms, for faster ...
"Physically Based Rendering, 2nd Edition" describes both the mathematical theory behind a modern pho...
The thesis covered the topic of 3D rendering. The main focus was on the physically based rendering w...
This thesis deals with possibility of operation of realistic graphics on commonly used technical equ...
Fizikalno utemeljeno iscrtavanje je definirano. Dani su osnovni kvalitativni opisi interakcije svjet...
This thesis deals with imaging of materials in computer graphics, using rendering methods based on p...
Istnieje wiele sposobów renderowania obiektów w grafice 3D. Jedne z nich starają się jak najdokładni...
This bachelor thesis is focused on describing non-realistic rendering. The thesis describes well-kno...
This thesis is dedicated to ray tracing based rendering methods, primarily the original ray tracing....
Goal of this thesis is to provide theoretical basis for implementation of the software to be used fo...
V diplomski nalogi bomo opisali osnovne postopke 3D upodabljanja, ki jih uporabljamo za generiranje ...
This bachelor’s thesis deals with demonstrations of infrequently used optical phenomena in com...
In this thesis the existing methods for realistic visualization of uids in real-time are reviewed. ...
Goal of this bachelor's thesis was to create a system of powerups for program TankGame. This documen...
Subject of this thesis is rendering of 3D scene using photorealistic techniques. The solution is bas...
This thesis proposes a concept of sampling, especially for path tracing like algorithms, for faster ...
"Physically Based Rendering, 2nd Edition" describes both the mathematical theory behind a modern pho...