The purpose of this thesis was to describe the lifecycle of videogames and how it has evolved. As video games have risen to be a prominent entertainment medium, new products are developed constantly, and most game’s lifecycle also continues after their release as a live game. The changing world and developing technologies create the need for innovations. The primary objective of this thesis was to find what makes games stay successful. It introduced two major videogame franchises: World of Warcraft and the Sims. These games have been able to last the test of time by reinventing themselves through new expansions and features. The thesis theory includes the history of videogames, monetization, marketing, customer management, esports, an...
The focus of this thesis is to analyze the video game console market as it stands today and research...
Video games have become common way to spend free time for all types of people. Gaming has moved fro...
Purpose: The aim of this thesis is to explore the impact that increased availability of digital dist...
The video game industry has been around since 1970s however, until the 2000s the growth had been ver...
Gaming has become a huge industry with a wide demographic reach. People of all ages play videogames ...
The primary objective of this thesis was to find out the elements that a successful video game has. ...
The focus of this thesis was to conduct a video game industry market research, and to clarify what ...
Back in the day, buying a game was simple – buy a machine (PC, PlayStation etc.), buy a physical cop...
The ultra competitive nature of global game industry, characterized by spiraling production times an...
This thesis focuses on video games and gaming industry in general, but also looks into the possible ...
—: In less than 40 years, software games developed from scratch into an industry producing billions ...
This thesis presents an analysis of 184 of the best selling PC games from 1985 to 2009. Results show...
Technological innovation has changed business models across multiple industries – retail (Amazon), ...
The Objective of this thesis is to conduct a Marketing Plan for an independent game developer; it is...
The game is constantly present in the life of a man and is needed both for the individual and the so...
The focus of this thesis is to analyze the video game console market as it stands today and research...
Video games have become common way to spend free time for all types of people. Gaming has moved fro...
Purpose: The aim of this thesis is to explore the impact that increased availability of digital dist...
The video game industry has been around since 1970s however, until the 2000s the growth had been ver...
Gaming has become a huge industry with a wide demographic reach. People of all ages play videogames ...
The primary objective of this thesis was to find out the elements that a successful video game has. ...
The focus of this thesis was to conduct a video game industry market research, and to clarify what ...
Back in the day, buying a game was simple – buy a machine (PC, PlayStation etc.), buy a physical cop...
The ultra competitive nature of global game industry, characterized by spiraling production times an...
This thesis focuses on video games and gaming industry in general, but also looks into the possible ...
—: In less than 40 years, software games developed from scratch into an industry producing billions ...
This thesis presents an analysis of 184 of the best selling PC games from 1985 to 2009. Results show...
Technological innovation has changed business models across multiple industries – retail (Amazon), ...
The Objective of this thesis is to conduct a Marketing Plan for an independent game developer; it is...
The game is constantly present in the life of a man and is needed both for the individual and the so...
The focus of this thesis is to analyze the video game console market as it stands today and research...
Video games have become common way to spend free time for all types of people. Gaming has moved fro...
Purpose: The aim of this thesis is to explore the impact that increased availability of digital dist...