Background: Virtual reality (VR) enables the administration of realistic and dynamic stimuli within a social context for the assessment and training of emotion recognition. We tested a novel VR emotion recognition task by comparing emotion recognition across a VR, video and photo task, investigating covariates of recognition and exploring visual attention in VR. Methods: Healthy individuals (n = 100) completed three emotion recognition tasks; a photo, video and VR task. During the VR task, emotions of virtual characters (avatars) in a VR street environment were rated, and eye-tracking was recorded in VR. Results: Recognition accuracy in VR (overall 75%) was comparable to the photo and video task. However, there were some differences; disgus...
As virtual environments (VEs) become increasingly central to people's lives (Terry, 2002), understan...
Although virtual reality (VR) is increasingly regarded as an effective emotion induction technique, ...
Virtual reality (VR) has made its way into mainstream psychological research in the last two decades...
Background: Virtual reality (VR) enables the administration of realistic and dynamic stimuli within ...
Background: Virtual reality (VR) enables the administration of realistic and dynamic stimuli within ...
This paper investigates the use of Immersive Virtual Environment (IVE) to evaluate the process of em...
Virtual Reality (VR) technology has been widely used in researching situations that require high eco...
BACKGROUND: Computer-generated virtual faces become increasingly realistic including the simulation ...
Background: Computer-generated virtual faces become increasingly realistic including the simulation ...
International audienceWith the advent of new technologies in everyday life, leisure, or therapy, we ...
We live in complex environments that are full of people and things that make us feel good, bad, or i...
Research on emotion recognition that relies purely on eye-tracking data is very limited although the...
The paper introduces a multimodal affective dataset named VREED (VR Eyes: Emotions Dataset) in which...
The usage of eye-tracking technology is becoming increasingly popular in machine learning applicatio...
Immersive virtual environment technology is increasingly used by psychologists as a tool for researc...
As virtual environments (VEs) become increasingly central to people's lives (Terry, 2002), understan...
Although virtual reality (VR) is increasingly regarded as an effective emotion induction technique, ...
Virtual reality (VR) has made its way into mainstream psychological research in the last two decades...
Background: Virtual reality (VR) enables the administration of realistic and dynamic stimuli within ...
Background: Virtual reality (VR) enables the administration of realistic and dynamic stimuli within ...
This paper investigates the use of Immersive Virtual Environment (IVE) to evaluate the process of em...
Virtual Reality (VR) technology has been widely used in researching situations that require high eco...
BACKGROUND: Computer-generated virtual faces become increasingly realistic including the simulation ...
Background: Computer-generated virtual faces become increasingly realistic including the simulation ...
International audienceWith the advent of new technologies in everyday life, leisure, or therapy, we ...
We live in complex environments that are full of people and things that make us feel good, bad, or i...
Research on emotion recognition that relies purely on eye-tracking data is very limited although the...
The paper introduces a multimodal affective dataset named VREED (VR Eyes: Emotions Dataset) in which...
The usage of eye-tracking technology is becoming increasingly popular in machine learning applicatio...
Immersive virtual environment technology is increasingly used by psychologists as a tool for researc...
As virtual environments (VEs) become increasingly central to people's lives (Terry, 2002), understan...
Although virtual reality (VR) is increasingly regarded as an effective emotion induction technique, ...
Virtual reality (VR) has made its way into mainstream psychological research in the last two decades...