Gamification has gained much popularity, due to its positive effects on learner engagement and motivation in online learning environments. However, there is still insufficient understanding of factors, including personal traits, which affect learning, as well as studies focusing on learning behaviors which can be targeted by gamification. This paper investigates the causal effects of gamification on student learning outcomes, and the role of the students’ background knowledge and prior gamification experience in the relationship. The context of our study is SQLTutor, an intelligent tutoring system. Although we found no evidence of improvement in learning outcomes of the gamified group, the low prior knowledge students who received...
Gamification approaches to learning use game-inspired design elements to improve learning. Given man...
Despite the increasing interest in gamification, a review of the gamification literature by Seaborn ...
Embedding game elements such as narrative and storytelling into learning activities is known as cont...
The practice of adding game elements to non-gaming educational environments has gained much populari...
As a precursor to the development of a gamified system to improve learning outcomes, we investigate ...
A critical need surfaced for higher education institutions to identify pioneering teaching methods t...
As a precursor to the development of a gamified system to improve learning outcomes, we investigate ...
Over the last 10 years, research on gamification, the use of game elements in non-game contexts, has...
In the last few years, gamification studies have increased in the field of education and digital tec...
Applying the engaging and motivating aspects of video games in non-game contexts is known as gamific...
Gamified learning aims to motivate students using game elements. Although gamification can enhance s...
Many studies have confirmed the benefit of gamification on learners’ motivation. However, gamificati...
In this mixed method research study, the effect of gamification strategies on students’ cognitive lo...
Gamification has recently been presented as a successful strategy to engage users, with potential fo...
Gamification has recently been presented as a successful strategy to engage users, with potential fo...
Gamification approaches to learning use game-inspired design elements to improve learning. Given man...
Despite the increasing interest in gamification, a review of the gamification literature by Seaborn ...
Embedding game elements such as narrative and storytelling into learning activities is known as cont...
The practice of adding game elements to non-gaming educational environments has gained much populari...
As a precursor to the development of a gamified system to improve learning outcomes, we investigate ...
A critical need surfaced for higher education institutions to identify pioneering teaching methods t...
As a precursor to the development of a gamified system to improve learning outcomes, we investigate ...
Over the last 10 years, research on gamification, the use of game elements in non-game contexts, has...
In the last few years, gamification studies have increased in the field of education and digital tec...
Applying the engaging and motivating aspects of video games in non-game contexts is known as gamific...
Gamified learning aims to motivate students using game elements. Although gamification can enhance s...
Many studies have confirmed the benefit of gamification on learners’ motivation. However, gamificati...
In this mixed method research study, the effect of gamification strategies on students’ cognitive lo...
Gamification has recently been presented as a successful strategy to engage users, with potential fo...
Gamification has recently been presented as a successful strategy to engage users, with potential fo...
Gamification approaches to learning use game-inspired design elements to improve learning. Given man...
Despite the increasing interest in gamification, a review of the gamification literature by Seaborn ...
Embedding game elements such as narrative and storytelling into learning activities is known as cont...