This paper explores the findings of a large-scale programming pilot study run as part of the NEWTON project. The project incorporates game-based learning technique for teaching computer programming topics in three different 3rd level institutions located in two different countries. The research analysis presented in this paper elaborates on post-game evaluation, observation data and feedback gathered from students during the computer programming class sessions. The analysis assesses two educational games (Variable and Loop) across and between the participants of three institutions, in terms of game usability (macro/game-related design), knowledge acquisition and user experience (micro/individual level-associated experience) factors. Signifi...
Many scholars, talking about both educational games and general educational practice, argue that pri...
Students, who are learning programming for the first time, often have difficulty in understanding co...
Game-based learning is an emerging field that has become a part of university education and several ...
This research is approaching game-based learning as a creative act. Furthermore, creativity receives...
The emerging trend of teaching computer programming to more and younger people has led to the develo...
Game-based learning is an emerging field with learning games played for various learning objectives ...
Digital games and digital gaming have had a fast expansion in the 21st century and today the vast ma...
Game-based learning incorporates educational content into computer games. It is a trend with many ad...
The purpose of this study is to determine if the education system can be improved with the use of ed...
There is a common belief that educational video games designed to deliver conceptual and applied kno...
Game-based learning has received significant attention in educational pedagogy as an effective way o...
AbstractOwing to their ease of engagement and motivational nature, especially for younger age groups...
Gaming is a part of today’s society, especially for younger generations. Therefore, game-based appro...
The purpose of this case study is to examine how educational games implemented in an xMOOC affect ed...
In this paper, we discuss the problems students face when learning computer programming and describe...
Many scholars, talking about both educational games and general educational practice, argue that pri...
Students, who are learning programming for the first time, often have difficulty in understanding co...
Game-based learning is an emerging field that has become a part of university education and several ...
This research is approaching game-based learning as a creative act. Furthermore, creativity receives...
The emerging trend of teaching computer programming to more and younger people has led to the develo...
Game-based learning is an emerging field with learning games played for various learning objectives ...
Digital games and digital gaming have had a fast expansion in the 21st century and today the vast ma...
Game-based learning incorporates educational content into computer games. It is a trend with many ad...
The purpose of this study is to determine if the education system can be improved with the use of ed...
There is a common belief that educational video games designed to deliver conceptual and applied kno...
Game-based learning has received significant attention in educational pedagogy as an effective way o...
AbstractOwing to their ease of engagement and motivational nature, especially for younger age groups...
Gaming is a part of today’s society, especially for younger generations. Therefore, game-based appro...
The purpose of this case study is to examine how educational games implemented in an xMOOC affect ed...
In this paper, we discuss the problems students face when learning computer programming and describe...
Many scholars, talking about both educational games and general educational practice, argue that pri...
Students, who are learning programming for the first time, often have difficulty in understanding co...
Game-based learning is an emerging field that has become a part of university education and several ...