This report will be on the introduction of microtransactions into video games, the types of microtransactions and how the users respond to it. To do this I will be examining a few select games to see how they use microtransactions and seeing how users respond through both social media and video game rating websites such as Metacritic or esrb to see if there is any correlation between them
During the twentieth century, the entertainment industry recorded a steady revenue growth. The progr...
In this paper we define the terms video game, microtransaction, and loot-box, among others. We diffe...
Objectives of the Study The objectives of this study were to investigate microtransaction based mon...
The purpose of the study was to gather and analyze which feelings gamers and journalists have toward...
The main idea for this thesis came from the author’s personal knowledge and interest in the gaming i...
Video Game publishers and the video game industry have been focusing more and more on integrating mi...
In recent years, microtransactions have become a norm for monetization and a standardbusiness model ...
Nowadays, microtransactions have become a powerful money generating tool in the gaming industry. At ...
Video games have become a great source of entertainment and emerged as a massive industry in the pas...
Microtransactions have become a major monetisation model in digital games, shaping their design, imp...
Microtransactions are part of a business model used almost extensively in the video-gaming industry ...
The goal of this thesis is to analyze the ethics behind the use of microtransactions in video games ...
With the advent of the internet, computer games have undergone substantial changes. Many games now c...
Digital games have expanded globally throughout the leisure and entertainment market. The fast-growi...
Nowadays, every fourth person in the world is a player, which means that there are two billion playe...
During the twentieth century, the entertainment industry recorded a steady revenue growth. The progr...
In this paper we define the terms video game, microtransaction, and loot-box, among others. We diffe...
Objectives of the Study The objectives of this study were to investigate microtransaction based mon...
The purpose of the study was to gather and analyze which feelings gamers and journalists have toward...
The main idea for this thesis came from the author’s personal knowledge and interest in the gaming i...
Video Game publishers and the video game industry have been focusing more and more on integrating mi...
In recent years, microtransactions have become a norm for monetization and a standardbusiness model ...
Nowadays, microtransactions have become a powerful money generating tool in the gaming industry. At ...
Video games have become a great source of entertainment and emerged as a massive industry in the pas...
Microtransactions have become a major monetisation model in digital games, shaping their design, imp...
Microtransactions are part of a business model used almost extensively in the video-gaming industry ...
The goal of this thesis is to analyze the ethics behind the use of microtransactions in video games ...
With the advent of the internet, computer games have undergone substantial changes. Many games now c...
Digital games have expanded globally throughout the leisure and entertainment market. The fast-growi...
Nowadays, every fourth person in the world is a player, which means that there are two billion playe...
During the twentieth century, the entertainment industry recorded a steady revenue growth. The progr...
In this paper we define the terms video game, microtransaction, and loot-box, among others. We diffe...
Objectives of the Study The objectives of this study were to investigate microtransaction based mon...