In this thesis, the performance of high-order sound field analysis by spatial filtering is evaluated in the context of 3D source localization. First, various factors in ‘sector- based’ processing—including analysis order, the presence of interfering noise, and source direction—are assessed using two key sound field indicators derived from intensimetric analysis: sound field diffuseness estimation and source direction-of- arrival (DoA) estimation. This carries forward to the evaluation of a 3D source localization technique which utilizes concurrent analyses from multiple receivers. The evaluation is carried out by simulation of ideal spherical harmonic receiver signals of sound fields comprised of fundamental components—a mixture of plane wa...
Our goal is to develop a model-based approach to acoustic source extraction from microphone array da...
The context of this thesis is the development of spatialized audio (5.1 contents, Dolby Atmos...) an...
International audienceThe fields of video games, simulations and virtual reality are now tending to ...
The success of parametric approaches to spatial sound reproduction and sound field navigation depend...
The success of parametric approaches to spatial sound reproduction and sound field navigation depend...
The plane wave decomposition is an efficient analysis tool for multidimensional fields, particularly...
This dissertation describes research regarding sound field decomposition with spherical microphone a...
Estimation of the direction-of-arrival (DOA) of sound sources is an important step in sound field an...
The spherical harmonic (SH) framework is a powerful representation that can be used to describe to a...
Sound source localization in three dimensions with micro- phone arrays is an active field of researc...
Spherical arrays facilitate processing and analysis of sound fields with the potential for high reso...
In this paper, source localization and dereverberation are formulated jointly as an inverse problem....
International audienceThe spatial decomposition method (SDM) can be used to parametrize and reproduc...
The robust localization of speech sources is required for a wide range of applications, among them h...
This chapter presents the multi‐channel filters that are computed using instantaneous information on...
Our goal is to develop a model-based approach to acoustic source extraction from microphone array da...
The context of this thesis is the development of spatialized audio (5.1 contents, Dolby Atmos...) an...
International audienceThe fields of video games, simulations and virtual reality are now tending to ...
The success of parametric approaches to spatial sound reproduction and sound field navigation depend...
The success of parametric approaches to spatial sound reproduction and sound field navigation depend...
The plane wave decomposition is an efficient analysis tool for multidimensional fields, particularly...
This dissertation describes research regarding sound field decomposition with spherical microphone a...
Estimation of the direction-of-arrival (DOA) of sound sources is an important step in sound field an...
The spherical harmonic (SH) framework is a powerful representation that can be used to describe to a...
Sound source localization in three dimensions with micro- phone arrays is an active field of researc...
Spherical arrays facilitate processing and analysis of sound fields with the potential for high reso...
In this paper, source localization and dereverberation are formulated jointly as an inverse problem....
International audienceThe spatial decomposition method (SDM) can be used to parametrize and reproduc...
The robust localization of speech sources is required for a wide range of applications, among them h...
This chapter presents the multi‐channel filters that are computed using instantaneous information on...
Our goal is to develop a model-based approach to acoustic source extraction from microphone array da...
The context of this thesis is the development of spatialized audio (5.1 contents, Dolby Atmos...) an...
International audienceThe fields of video games, simulations and virtual reality are now tending to ...