This article main objective is to develop a proposal for an activity that permits medicine teachers and students -as well as doctors- in the branch of infectious diseases to study and/or review the main contents that the subject includes in an entertaining and enjoyable way through a game-based learning process. This tool can be applied to any medical branch taking into account its structure and objective. The objective is to stimulate individuals transforming the learning in a ludic way while we control its progress thanks to the feedback that the application provides.SIN FINANCIACIÓNNo data 2015UE
ABSTRACT Insufficient knowledge of bacteria and antimicrobials leads to the emergence of multidrug-r...
International audienceMost educational games and training applications for health care professionals...
ABSTRACT Introduction Education through active methodology is increasingly gaining attention in th...
Smart learning environments can be defined as systems aimed at proposing innovative uses of emerging...
This project refers to a research relatory related to students who were signed up for the discipline...
International audienceIntroduction - Measures for controlling antimicrobial resistance are urgently ...
International audienceIntroduction: Measures for controlling antimicrobial resistance are urgently r...
Background. The article describes the methods of the 6 th year students active teaching in the medic...
Abstract Background Preparing medical students for the takeover or the start-up of a medical practic...
Modern healthcare education has occurred in an era of great challenges, but also of great opportunit...
There is not a lot of data available yet in which way Serious Games are integrated in medical educa...
Insufficient knowledge of bacteria and antimicrobials leads to the emergence of multidrug-resistant-...
Modern trends in teaching and learning aim to use effective methods by which students better underst...
Introduction: The literature shows an optimistic landscape for the effectiveness of games in medical...
The patient safety is one of the most important element to guarantee a good quality of healthcare an...
ABSTRACT Insufficient knowledge of bacteria and antimicrobials leads to the emergence of multidrug-r...
International audienceMost educational games and training applications for health care professionals...
ABSTRACT Introduction Education through active methodology is increasingly gaining attention in th...
Smart learning environments can be defined as systems aimed at proposing innovative uses of emerging...
This project refers to a research relatory related to students who were signed up for the discipline...
International audienceIntroduction - Measures for controlling antimicrobial resistance are urgently ...
International audienceIntroduction: Measures for controlling antimicrobial resistance are urgently r...
Background. The article describes the methods of the 6 th year students active teaching in the medic...
Abstract Background Preparing medical students for the takeover or the start-up of a medical practic...
Modern healthcare education has occurred in an era of great challenges, but also of great opportunit...
There is not a lot of data available yet in which way Serious Games are integrated in medical educa...
Insufficient knowledge of bacteria and antimicrobials leads to the emergence of multidrug-resistant-...
Modern trends in teaching and learning aim to use effective methods by which students better underst...
Introduction: The literature shows an optimistic landscape for the effectiveness of games in medical...
The patient safety is one of the most important element to guarantee a good quality of healthcare an...
ABSTRACT Insufficient knowledge of bacteria and antimicrobials leads to the emergence of multidrug-r...
International audienceMost educational games and training applications for health care professionals...
ABSTRACT Introduction Education through active methodology is increasingly gaining attention in th...