Today's society is characterized by the expansion of scientific and technological development, leading to changes in the conception of educational work at all levels of education. The integration of digital technology is aimed at modernizing the education system. In practice, however, even the best designed media tools can quite often prove to have numerous drawbacks. Consequently, there is a need for empirical research into the educational value of digital learning tools. In view of the fact that, apart from parents, preschool teachers are the most important mediators between children and contemporary ICT devices, the aim of our study was to explore preschool teachers' perceptions of the risks and potential negative influences of computer ...
Cilj ovog rada jest istražiti na koji način računalne igre utječu na predškolsku populaciju od 3. d...
This study focuses on computer games in the subject of social science and aims to examine what view ...
This study focuses on computer games in the subject of social science and aims to examine what view ...
This study examined the lived experiences of the preschoolers who are playing computer games and the...
The paper deals with the problem of the application of video games in teaching and learning in the ...
The application of ICT in today’s context of constant change and sustainable development of mankind ...
Nowadays it is hard to imagine life without technology that surrounds everywhere we go. The game bel...
The application of ICT in today’s context of constant change and sustainable development of mankind ...
Video games have been proven by research to be of high interest among children as well as witnessed ...
The research reported here is a qualitative case study aimed to identify the position of digital gam...
Video games have been proven by research to be of high interest among children as well as witnessed ...
Increasingly we hear that smart technologies used not only for children at home, but also in educati...
In this article, the problem of use of computer games in work with preschool children is considered....
In this article, the problem of use of computer games in work with preschool children is considered....
This study focuses on computer games in the subject of social science and aims to examine what view ...
Cilj ovog rada jest istražiti na koji način računalne igre utječu na predškolsku populaciju od 3. d...
This study focuses on computer games in the subject of social science and aims to examine what view ...
This study focuses on computer games in the subject of social science and aims to examine what view ...
This study examined the lived experiences of the preschoolers who are playing computer games and the...
The paper deals with the problem of the application of video games in teaching and learning in the ...
The application of ICT in today’s context of constant change and sustainable development of mankind ...
Nowadays it is hard to imagine life without technology that surrounds everywhere we go. The game bel...
The application of ICT in today’s context of constant change and sustainable development of mankind ...
Video games have been proven by research to be of high interest among children as well as witnessed ...
The research reported here is a qualitative case study aimed to identify the position of digital gam...
Video games have been proven by research to be of high interest among children as well as witnessed ...
Increasingly we hear that smart technologies used not only for children at home, but also in educati...
In this article, the problem of use of computer games in work with preschool children is considered....
In this article, the problem of use of computer games in work with preschool children is considered....
This study focuses on computer games in the subject of social science and aims to examine what view ...
Cilj ovog rada jest istražiti na koji način računalne igre utječu na predškolsku populaciju od 3. d...
This study focuses on computer games in the subject of social science and aims to examine what view ...
This study focuses on computer games in the subject of social science and aims to examine what view ...