Abstract: The dissertation provides a view over what symbiotic agents, immunological computation and affective computing are, and how each are used in computer games. The dissertation focuses of the design and implementation of a symbiotic agent that uses immunological computation and affective computing to influence the decisions taken by a non-player character (NPC) in a computer game. The dissertation discusses what intelligent agents are, and their use with artificial intelligence (AI) techniques in computer games. The roles that NPCs have are discussed in the dissertation focusing how the role of the NPC creates the sense of immersion the player has in a computer game. The next section of the dissertation after the research, was the de...
Current findings suggest that human-computer interaction following the basics human-human interactio...
Artificial creatures form an increasingly important component of interactive computer games. Example...
AbstractGame AI agents today do not reflect the affective aspects of human behavior. In particular, ...
M.Sc. (Information Technology)The dissertation provides a look at artificial intelligence techniques...
Abstract: Dynamic Difficulty Balancing is an essential topic in game development because it signific...
Abstract. Non-playable characters (or NPCs) in modern computer games are any characters in the gamin...
Affective symbiosis for human-computer interaction refers to the dynamic relationship between the us...
In this paper, we consider emotion as a factor in the decision-making process and actions taken by a...
This paper addresses the role of Artificial Intelligence (AI) in a variety of game genres. Every gam...
Affective gaming has received much attention lately, as the gaming community recognizes the importan...
artificial intelligence, computer games, non-player characters, state of the industry. With this doc...
Although one of the fundamental goals of AI is to understand and develop intelligent systems that ha...
Abstract — This paper attempts to give a high-level overview of the field of artificial and computat...
The context of the work presented in this article is the assessment and automated evaluation of huma...
This thesis presents a fully integrated and modular framework for social and emotional game companio...
Current findings suggest that human-computer interaction following the basics human-human interactio...
Artificial creatures form an increasingly important component of interactive computer games. Example...
AbstractGame AI agents today do not reflect the affective aspects of human behavior. In particular, ...
M.Sc. (Information Technology)The dissertation provides a look at artificial intelligence techniques...
Abstract: Dynamic Difficulty Balancing is an essential topic in game development because it signific...
Abstract. Non-playable characters (or NPCs) in modern computer games are any characters in the gamin...
Affective symbiosis for human-computer interaction refers to the dynamic relationship between the us...
In this paper, we consider emotion as a factor in the decision-making process and actions taken by a...
This paper addresses the role of Artificial Intelligence (AI) in a variety of game genres. Every gam...
Affective gaming has received much attention lately, as the gaming community recognizes the importan...
artificial intelligence, computer games, non-player characters, state of the industry. With this doc...
Although one of the fundamental goals of AI is to understand and develop intelligent systems that ha...
Abstract — This paper attempts to give a high-level overview of the field of artificial and computat...
The context of the work presented in this article is the assessment and automated evaluation of huma...
This thesis presents a fully integrated and modular framework for social and emotional game companio...
Current findings suggest that human-computer interaction following the basics human-human interactio...
Artificial creatures form an increasingly important component of interactive computer games. Example...
AbstractGame AI agents today do not reflect the affective aspects of human behavior. In particular, ...