The identification of variables that can modulate the efficacy of cue exposure using virtual reality (VR) is crucial. This study aimed to explore determinant variables of cue-elicited alcohol craving and perceived realism (PR) of environments and alcoholic beverages during a VR cue-exposure session among alcohol use disorder (AUD) outpatients. A prospective cohort study was conducted amongst 72 outpatients with AUD from a clinical setting. Alcohol craving experienced during VR exposure and PR of virtual environments and alcoholic drinks were evaluated after a VR session of exposure to alcohol-related contexts and cues. Sociodemographic, psychological and consumption characteristics were examined as possible predicting variables. Multiple li...
The use of Virtual Reality (VR) and Imagery have been utilized in psychological practices and treatm...
editorial reviewedBACKGROUND: Alcohol craving is a key concept in alcohol use disorder and is often ...
Virtual Reality (VR) is used for a variety of applications ranging from entertainment to psychologic...
The identification of variables that can modulate the efficacy of cue exposure using virtual reality...
Background: Many studies have indicated that alcohol craving is a core mechanism in the acquisition,...
Substance craving is a clinically important phenotype for the development and maintenance of addicti...
The development of new technologies and more specifically the opportunity to immerse participants in...
peer reviewedThe development of new technologies, and more specifically the opportunity to immerse p...
This study is part of a larger project aiming to develop a virtual reality (VR) software to be imple...
Craving is recognized as an important diagnosis criterion for substance use disorders (SUDs) and a p...
Craving is recognized as an important diagnosis criterion for substance use disorders (SUDs) and a p...
Background: In the treatment and abstinence of alcoholism, especially in abstinence after treatment,...
Alcoholism is a disease that affects parts of the brain that control emotion, decisions, and behavio...
OBJECTIVE: This study was conducted to assess the interaction between alcohol cues and social pressu...
Introduction: Virtual Reality (VR) technology has shown promising results as an assessment and treat...
The use of Virtual Reality (VR) and Imagery have been utilized in psychological practices and treatm...
editorial reviewedBACKGROUND: Alcohol craving is a key concept in alcohol use disorder and is often ...
Virtual Reality (VR) is used for a variety of applications ranging from entertainment to psychologic...
The identification of variables that can modulate the efficacy of cue exposure using virtual reality...
Background: Many studies have indicated that alcohol craving is a core mechanism in the acquisition,...
Substance craving is a clinically important phenotype for the development and maintenance of addicti...
The development of new technologies and more specifically the opportunity to immerse participants in...
peer reviewedThe development of new technologies, and more specifically the opportunity to immerse p...
This study is part of a larger project aiming to develop a virtual reality (VR) software to be imple...
Craving is recognized as an important diagnosis criterion for substance use disorders (SUDs) and a p...
Craving is recognized as an important diagnosis criterion for substance use disorders (SUDs) and a p...
Background: In the treatment and abstinence of alcoholism, especially in abstinence after treatment,...
Alcoholism is a disease that affects parts of the brain that control emotion, decisions, and behavio...
OBJECTIVE: This study was conducted to assess the interaction between alcohol cues and social pressu...
Introduction: Virtual Reality (VR) technology has shown promising results as an assessment and treat...
The use of Virtual Reality (VR) and Imagery have been utilized in psychological practices and treatm...
editorial reviewedBACKGROUND: Alcohol craving is a key concept in alcohol use disorder and is often ...
Virtual Reality (VR) is used for a variety of applications ranging from entertainment to psychologic...