Objective. The objective of this review was to systematically evaluate the effectiveness of exergaming on walking in older adults. In addition, the aim was to investigate the relationship between the exergaming effect and age, baseline walking performance, exercise traits, technology used and the risk of bias. Methods. A literature search was carried out in the databases MEDLINE, CINAHL, CENTRAL, EMBASE, WoS, PsycInfo and PEDro up to January 10, 2020. Studies with a Randomized Controlled Trial (RCT) design, people ≥60 years of age without neurological disorders, comparison group with other exercise or no exercise, and walking related outcomes were included. Cochrane RoB2, meta-analysis, meta-regression, and GRADE were used to estimate qu...
IntroductionExercise through video or virtual reality games (i.e. exergames) has grown in popularity...
While exergames have been used with older adults in an attempt to promote higher physical activity (...
The literature on exergames has reported inconsistent benefits on brain and cognitive functions. Mor...
Exergames have attracted increasing attention from both the public and researchers. Although previou...
Background: Training effects reported for stepping exergames on stepping performances in older adult...
INTRODUCTION: Exercise through video or virtual reality games (i.e. exergames) has grown in populari...
Background: It is important for elderly to stay healthy and independent for as long as possible, and...
Introduction: Of all people over 65 years 30-50% fall at least once a year. Regular physical activit...
Falls are a well-known cause of injury, mortality, and a large growing public health problem among o...
Despite frequent use of exergames in intervention studies to improve physical function in older adul...
Objective: The aim of this pilot randomized clinical trial was to test the feasibility and efficacy ...
Abstract Objective Physical training (PT, e.g., Tai Chi and strength training) has been demonstrated...
Background: There has been a rapid increase in research on the use of virtual reality (VR) and gamin...
Objective: Physical activity has a powerful protective effect on older adults’ cognition and emotion...
Introduction. Exergaming is increasingly employed in rehabilitation for older adults. However, their...
IntroductionExercise through video or virtual reality games (i.e. exergames) has grown in popularity...
While exergames have been used with older adults in an attempt to promote higher physical activity (...
The literature on exergames has reported inconsistent benefits on brain and cognitive functions. Mor...
Exergames have attracted increasing attention from both the public and researchers. Although previou...
Background: Training effects reported for stepping exergames on stepping performances in older adult...
INTRODUCTION: Exercise through video or virtual reality games (i.e. exergames) has grown in populari...
Background: It is important for elderly to stay healthy and independent for as long as possible, and...
Introduction: Of all people over 65 years 30-50% fall at least once a year. Regular physical activit...
Falls are a well-known cause of injury, mortality, and a large growing public health problem among o...
Despite frequent use of exergames in intervention studies to improve physical function in older adul...
Objective: The aim of this pilot randomized clinical trial was to test the feasibility and efficacy ...
Abstract Objective Physical training (PT, e.g., Tai Chi and strength training) has been demonstrated...
Background: There has been a rapid increase in research on the use of virtual reality (VR) and gamin...
Objective: Physical activity has a powerful protective effect on older adults’ cognition and emotion...
Introduction. Exergaming is increasingly employed in rehabilitation for older adults. However, their...
IntroductionExercise through video or virtual reality games (i.e. exergames) has grown in popularity...
While exergames have been used with older adults in an attempt to promote higher physical activity (...
The literature on exergames has reported inconsistent benefits on brain and cognitive functions. Mor...