Purpose: The purpose of this study was to determine the optimal interpersonal distance (IPD) between humans and affective avatars in facial affect recognition in immersive virtual reality (IVR). The ideal IPD is the one in which the humans show the highest number of hits and the shortest reaction times in recognizing the emotions displayed by avatars. The results should help design future therapies to remedy facial affect recognition deficits.Methods: A group of 39 healthy volunteers participated in an experiment in which participants were shown 65 dynamic faces in IVR and had to identify six basic emotions plus neutral expression presented by the avatars. We decided to limit the experiment to five different distances: D1 (35 cm), D2 (55 cm...
A rendering of a representation of one's own body in a head mounted display (HMD) virtual environmen...
The objectives of this study were to propose a method of presenting dynamic facial expressions to ex...
Today we are experiencing a hybrid real-virtual society in which the interaction with virtual humans...
Virtual reality applications employing avatar embodiment typically use virtual mirrors to allow user...
Virtual reality applications employing avatar embodiment typically use virtual mirrors to allow user...
In proxemics, the interpersonal space is the optimal social distance between individuals. Evidence h...
Background: Virtual reality (VR) enables the administration of realistic and dynamic stimuli within ...
To date, few head-mounted display (HMD) virtual environment systems display a rendering of the user’...
A number of investigators have reported that distance judgments in virtual environments (VEs) are sy...
Background: Virtual reality (VR) enables the administration of realistic and dynamic stimuli within ...
International audienceWith the advent of new technologies in everyday life, leisure, or therapy, we ...
This paper investigates the use of Immersive Virtual Environment (IVE) to evaluate the process of em...
Few HMD-based virtual environment systems display a rendering of the users own body. Subjectively, ...
Using immersive virtual reality (VR) we manipulate the visual body, the contents of the virtual worl...
A rendering of a representation of one's own body in a head mounted display (HMD) virtual environmen...
The objectives of this study were to propose a method of presenting dynamic facial expressions to ex...
Today we are experiencing a hybrid real-virtual society in which the interaction with virtual humans...
Virtual reality applications employing avatar embodiment typically use virtual mirrors to allow user...
Virtual reality applications employing avatar embodiment typically use virtual mirrors to allow user...
In proxemics, the interpersonal space is the optimal social distance between individuals. Evidence h...
Background: Virtual reality (VR) enables the administration of realistic and dynamic stimuli within ...
To date, few head-mounted display (HMD) virtual environment systems display a rendering of the user’...
A number of investigators have reported that distance judgments in virtual environments (VEs) are sy...
Background: Virtual reality (VR) enables the administration of realistic and dynamic stimuli within ...
International audienceWith the advent of new technologies in everyday life, leisure, or therapy, we ...
This paper investigates the use of Immersive Virtual Environment (IVE) to evaluate the process of em...
Few HMD-based virtual environment systems display a rendering of the users own body. Subjectively, ...
Using immersive virtual reality (VR) we manipulate the visual body, the contents of the virtual worl...
A rendering of a representation of one's own body in a head mounted display (HMD) virtual environmen...
The objectives of this study were to propose a method of presenting dynamic facial expressions to ex...
Today we are experiencing a hybrid real-virtual society in which the interaction with virtual humans...