The volume focuses on epistemological, theoretical and empirical issues of game-based learning in various disciplines. It encompasses questions of game design as well as instructional integration and organizational implementation of game-based learning across various disciplines and includes contributions from different levels of the formal educational system (i.e., primary, secondary and tertiary education) as well as contributions reporting the use of game-based learning in informal learning settings. The volume addresses scholars, practitioners and students who are interested in how games and game-based learning can be designed, implemented and evaluated in a cross-, inter- and transdisciplinary perspective
This article explains how learning theories based on games and gamification strategies can be incorp...
From the perspective of educators, games are viewed as a medium in which the younger generation both...
Abstract: Emerging trends such as digitalization, globalization, and the COVID-19 pandemic areforcin...
The volume focuses on epistemological, theoretical and empirical issues of game-based learning in va...
Game-based learning is a dynamic field that has recently garnered much interest from different areas...
Games are increasingly becoming common in learning environments, and to match the requirements of d...
‘Games-based techniques and collaborative learning between arts students in higher education’ This...
Game-based learning isn’t just for kids! Video games are increasingly used in higher and further edu...
How to design effective learning opportunities? Why is learning by experience often more efficient t...
Comprend des références bibliographiques et un index.The book presents a critical evaluation of curr...
The book presents a critical evaluation of current approaches related to the use of digital games in...
conferences (e.g. Games, Learning, & Society), print publications (e.g. Games & Culture), a...
This chapter discusses educational aspects and possibilities of serious games. For researchers as we...
Because educational games increasingly find their way into the classroom, we aim at outlining potent...
This chapter outlines theoretical and empirical perspectives on how Game-Based Teaching can be integ...
This article explains how learning theories based on games and gamification strategies can be incorp...
From the perspective of educators, games are viewed as a medium in which the younger generation both...
Abstract: Emerging trends such as digitalization, globalization, and the COVID-19 pandemic areforcin...
The volume focuses on epistemological, theoretical and empirical issues of game-based learning in va...
Game-based learning is a dynamic field that has recently garnered much interest from different areas...
Games are increasingly becoming common in learning environments, and to match the requirements of d...
‘Games-based techniques and collaborative learning between arts students in higher education’ This...
Game-based learning isn’t just for kids! Video games are increasingly used in higher and further edu...
How to design effective learning opportunities? Why is learning by experience often more efficient t...
Comprend des références bibliographiques et un index.The book presents a critical evaluation of curr...
The book presents a critical evaluation of current approaches related to the use of digital games in...
conferences (e.g. Games, Learning, & Society), print publications (e.g. Games & Culture), a...
This chapter discusses educational aspects and possibilities of serious games. For researchers as we...
Because educational games increasingly find their way into the classroom, we aim at outlining potent...
This chapter outlines theoretical and empirical perspectives on how Game-Based Teaching can be integ...
This article explains how learning theories based on games and gamification strategies can be incorp...
From the perspective of educators, games are viewed as a medium in which the younger generation both...
Abstract: Emerging trends such as digitalization, globalization, and the COVID-19 pandemic areforcin...