Game-based learning is a dynamic field that has recently garnered much interest from different areas. Although game-based learning is not limited to digital games, and has in fact a long-standing history in human learning and development far beyond the times of digitalization, the growing interest in educational settings can also be attributed to technological advances as well as to particular preferences in users’ digital media behavior. If games exert such a fascination, it is only natural to ask whether and how they can be used to successfully promote learning purposes. This edited volume presents a wide-ranging collection of work and findings on game-based learning inside and across various disciplines. This concluding chapter aims to s...
The rapid development of information technology affects numerous aspects of human life, including ed...
Creativity and game-based learning have long been under heated discussions and studies. In order to ...
‘Games-based techniques and collaborative learning between arts students in higher education’ This...
Game-based learning is a dynamic field that has recently garnered much interest from different areas...
The volume focuses on epistemological, theoretical and empirical issues of game-based learning in va...
Comprend des références bibliographiques et un index.In recent years, there has been growing interes...
Games are increasingly becoming common in learning environments, and to match the requirements of d...
The book presents a critical evaluation of current approaches related to the use of digital games in...
Comprend des références bibliographiques et un index.The book presents a critical evaluation of curr...
Games and gaming have always been an influential part of society and culture. Within the last 35 yea...
Because educational games increasingly find their way into the classroom, we aim at outlining potent...
conferences (e.g. Games, Learning, & Society), print publications (e.g. Games & Culture), a...
Besides the ability of making learning more interesting, educators and researchers have been explori...
Nowadays, students are significantly influenced by the digital era and are constantly handling digit...
Digital games and gamelike contexts have become an integral part of young people\u27s lives, and sch...
The rapid development of information technology affects numerous aspects of human life, including ed...
Creativity and game-based learning have long been under heated discussions and studies. In order to ...
‘Games-based techniques and collaborative learning between arts students in higher education’ This...
Game-based learning is a dynamic field that has recently garnered much interest from different areas...
The volume focuses on epistemological, theoretical and empirical issues of game-based learning in va...
Comprend des références bibliographiques et un index.In recent years, there has been growing interes...
Games are increasingly becoming common in learning environments, and to match the requirements of d...
The book presents a critical evaluation of current approaches related to the use of digital games in...
Comprend des références bibliographiques et un index.The book presents a critical evaluation of curr...
Games and gaming have always been an influential part of society and culture. Within the last 35 yea...
Because educational games increasingly find their way into the classroom, we aim at outlining potent...
conferences (e.g. Games, Learning, & Society), print publications (e.g. Games & Culture), a...
Besides the ability of making learning more interesting, educators and researchers have been explori...
Nowadays, students are significantly influenced by the digital era and are constantly handling digit...
Digital games and gamelike contexts have become an integral part of young people\u27s lives, and sch...
The rapid development of information technology affects numerous aspects of human life, including ed...
Creativity and game-based learning have long been under heated discussions and studies. In order to ...
‘Games-based techniques and collaborative learning between arts students in higher education’ This...