This study aims to see how the development of learning using Adobe Flash Media in the form of Android Games, and to describe student learning outcomes in learners using Adobe Flash Media in the form of Android Game. This research uses R&D (Research and development) and the subject of this research were student of SMPN 1 Unter Iwes, because of the Covid-19 pandemic, the subject only 10 students. The data collection techniques used in this study are questionnaires that aim to know the validity and practicality of android game learning media and tests that aim to know the effectiveness of the media. The instruments used in this study are questionnaires and test. Based on the results obtained show that the media has fulfilled the predetermined ...
Basically this research is based on the learning outcomes obtained and students' understanding of th...
This study aims to develop an android-based game learning media by applying the steps of the ADDIE m...
This study aims to determine the level of success of students' interest in learning when using Andro...
This study aims to see how the development of learning using Adobe Flash Media in the form of Androi...
The background of this research is based on the observation conducted by the researcher at Junior Hi...
The purpose of this study is to develop innovative, practical and effective learning media in Indone...
Learning is all efforts made by a teacher (educator) to ensure that the learning process takes place...
Abstract The Covid-19 pandemic caused many changes, including in the field of educat...
The purpose of this study is to produce an Adobe Flash-based Android learning media on subjects that...
The purpose of this research is to: (1) Analyze the need for interactive learning media development ...
This study carried out based on the results of the analysis of problems in SMK Harapan Kartasura sch...
This study aims to determine the level of validity, effectiveness and practicality of the developmen...
AbstractThe aim of this research was to develop a interactive learning media based on Adobe Flash Cs...
The innovation in Information and Communication Technology (ICT)-based learning media is a critical ...
This study aims to examine the differences in student learning outcomes between classes that use edu...
Basically this research is based on the learning outcomes obtained and students' understanding of th...
This study aims to develop an android-based game learning media by applying the steps of the ADDIE m...
This study aims to determine the level of success of students' interest in learning when using Andro...
This study aims to see how the development of learning using Adobe Flash Media in the form of Androi...
The background of this research is based on the observation conducted by the researcher at Junior Hi...
The purpose of this study is to develop innovative, practical and effective learning media in Indone...
Learning is all efforts made by a teacher (educator) to ensure that the learning process takes place...
Abstract The Covid-19 pandemic caused many changes, including in the field of educat...
The purpose of this study is to produce an Adobe Flash-based Android learning media on subjects that...
The purpose of this research is to: (1) Analyze the need for interactive learning media development ...
This study carried out based on the results of the analysis of problems in SMK Harapan Kartasura sch...
This study aims to determine the level of validity, effectiveness and practicality of the developmen...
AbstractThe aim of this research was to develop a interactive learning media based on Adobe Flash Cs...
The innovation in Information and Communication Technology (ICT)-based learning media is a critical ...
This study aims to examine the differences in student learning outcomes between classes that use edu...
Basically this research is based on the learning outcomes obtained and students' understanding of th...
This study aims to develop an android-based game learning media by applying the steps of the ADDIE m...
This study aims to determine the level of success of students' interest in learning when using Andro...