The principal goal of this thesis was to research gamification and its relation to user satisfaction and user retention, and to see how gamification can be implemented to achieve a satisfying user experience. The main research questions posed for this thesis were: “How can gamification offer more engaging interaction in an application?” and “Can elements from gamification make users more inclined to keep using an application?” In order to answer these questions a set of methods were utilized. These methods included interviews, review of existing services, “quick and dirty”, user testing, and guerrilla testing. For the purpose of having a clear focus, a specific domain was selected, namely the education of prospective drivers. A prototype wa...
Many work practices consist of repeated discussions among teams of people: status is discussed, deci...
Evidence shows lower physical activity (PA) levels in persons with an intellectual disability (ID) c...
Gamification has been widely applied to information technologies industry, especially to fields wher...
In this thesis, an improved framework is proposed for categorizing existing gamified systems. Relate...
For automated driving vehicles to be accepted by their users and safely integrate with traffic invol...
Gamification is defined as the application of game-design elements (a.k.a. mechanics) –such as chall...
Research on human-computer interaction (HCI) has a long tradition in the domain of Information Syste...
The purpose of this qualitative study was to examine the potential for implementing gamification at ...
Online purchasing is becoming increasingly common as a purchasing mode. At the onset of e-commerce i...
This doctoral dissertation represents a cluster of the research activities conducted at the DICAM De...
This dissertation studies the viability of driver assistance systems to improve the safety of „unpro...
While eager adopters of technology embrace its rapidly changing nature, many others are hesitant or ...
This thesis was submitted for the award of Doctor of Philosophy and was awarded by Brunel University...
Dissertation presented as the partial requirement for obtaining a Master's degree in Statistics and ...
User participation and its relationship to system success have been discussed in the information sys...
Many work practices consist of repeated discussions among teams of people: status is discussed, deci...
Evidence shows lower physical activity (PA) levels in persons with an intellectual disability (ID) c...
Gamification has been widely applied to information technologies industry, especially to fields wher...
In this thesis, an improved framework is proposed for categorizing existing gamified systems. Relate...
For automated driving vehicles to be accepted by their users and safely integrate with traffic invol...
Gamification is defined as the application of game-design elements (a.k.a. mechanics) –such as chall...
Research on human-computer interaction (HCI) has a long tradition in the domain of Information Syste...
The purpose of this qualitative study was to examine the potential for implementing gamification at ...
Online purchasing is becoming increasingly common as a purchasing mode. At the onset of e-commerce i...
This doctoral dissertation represents a cluster of the research activities conducted at the DICAM De...
This dissertation studies the viability of driver assistance systems to improve the safety of „unpro...
While eager adopters of technology embrace its rapidly changing nature, many others are hesitant or ...
This thesis was submitted for the award of Doctor of Philosophy and was awarded by Brunel University...
Dissertation presented as the partial requirement for obtaining a Master's degree in Statistics and ...
User participation and its relationship to system success have been discussed in the information sys...
Many work practices consist of repeated discussions among teams of people: status is discussed, deci...
Evidence shows lower physical activity (PA) levels in persons with an intellectual disability (ID) c...
Gamification has been widely applied to information technologies industry, especially to fields wher...