Mobile augmented reality (MAR) has matured significantly over the last two decades, from the conceptual idea of an untethered handheld augmented reality experience in the mid-90s, to prototype technological demonstrations in the early 00s, to actual practical applications in use on smartphones everywhere today. Until recently, the field has been concerned with solving important technical obstacles particular to augmented reality (AR) systems, as well creating systems to augment the world in usable and entertaining ways. To further the understanding of MAR specifically, the concept needs to be seen in its own context through a clear conceptual model and an exploration of how the underlying technology supports the interplay between user and d...