Japanese video games have been characterized as typifying contemporary postmodernity in the form of simulacra, both as a media form and in terms of their extensive localization for international markets, which creates user fantasies of Japaneseness that are not linked to an authentic or original Japan. These simulations are reappropriated by fans to create new content, in this case boys' love dōjinshi, which are in turn disseminated and consumed in an English-speaking online context. Fantasy role-playing video games, which often privilege heteronormativity and binary gender norms in their goals, narratives, and aesthetics, are among the most popular texts reimagined in this way. This study considers the concepts of simulation and database s...
Online narrative (fiction-based) role-playing games and massively multiplayer online role-playing ga...
Based on ongoing fieldwork in the Akihabara neighborhood of Tokyo, specifically a targeted subprojec...
Although never named as a social movement, Japanese gaming culture has, ever since since Pac Man, pr...
Traditional ideas of gender identities are affected by everything around us, while continuously bein...
Video games are powerful narrative media that continue to evolve. Romance games in Japan, which bega...
This book explores the ways in which contemporary writers, artists, directors, producers and fans us...
Thesis: S.M. in Comparative Media Studies and Writing, Massachusetts Institute of Technology, Depart...
Nowadays, Japan has had a huge number of people who enroll and join in online games or SNS. With inc...
Video games contain representations, and these can have effects on players, for example on the ways ...
International audienceThere is a predominance for cute characters among Japanese virtual YouTubers (...
The emergence of Korean Wave or Korean Popular Cultures created fans to have their own cultural pro...
Since its emergence in the late 20th century, Anime, or Japanese animation, has grown in global popu...
Thesis (Ph. D.)--University of Rochester. Program in Visual and Cultural Studies, 2008.This disserta...
Globally, mainstream digital gaming has long been marked by compulsory (hetero)sexuality and hyperma...
Within the landscape of Japanese media production, and video game production in particular, there is...
Online narrative (fiction-based) role-playing games and massively multiplayer online role-playing ga...
Based on ongoing fieldwork in the Akihabara neighborhood of Tokyo, specifically a targeted subprojec...
Although never named as a social movement, Japanese gaming culture has, ever since since Pac Man, pr...
Traditional ideas of gender identities are affected by everything around us, while continuously bein...
Video games are powerful narrative media that continue to evolve. Romance games in Japan, which bega...
This book explores the ways in which contemporary writers, artists, directors, producers and fans us...
Thesis: S.M. in Comparative Media Studies and Writing, Massachusetts Institute of Technology, Depart...
Nowadays, Japan has had a huge number of people who enroll and join in online games or SNS. With inc...
Video games contain representations, and these can have effects on players, for example on the ways ...
International audienceThere is a predominance for cute characters among Japanese virtual YouTubers (...
The emergence of Korean Wave or Korean Popular Cultures created fans to have their own cultural pro...
Since its emergence in the late 20th century, Anime, or Japanese animation, has grown in global popu...
Thesis (Ph. D.)--University of Rochester. Program in Visual and Cultural Studies, 2008.This disserta...
Globally, mainstream digital gaming has long been marked by compulsory (hetero)sexuality and hyperma...
Within the landscape of Japanese media production, and video game production in particular, there is...
Online narrative (fiction-based) role-playing games and massively multiplayer online role-playing ga...
Based on ongoing fieldwork in the Akihabara neighborhood of Tokyo, specifically a targeted subprojec...
Although never named as a social movement, Japanese gaming culture has, ever since since Pac Man, pr...