By comparing how businesses and fan communities conceive of, foster, and manage participation, I outline the tensions that reveal the emerging shape of fan practice in the era of Web 2.0. The producer-consumer relationship does not map neatly onto the producer-fan relationship. The more that media companies integrate fans into the process of producing and developing content, the less agency fans actually feel
Fan CULTure: An Examination of Participatory Fandom in the 21st Century With the advent of new media...
Fans constitute a very special kind of audience. They have been marginalized, ridiculed and stigmati...
Thanks to the participatory architecture of the web, the so-called DIY 2.0 takes the shape – more th...
As "Web 2.0 companies speak about creating communities around their products and services, rather th...
This project inquires into the constitution and consequences of the changing relationship between me...
It is obvious how technology has reformed the way consumers behave. More than influencing factors to...
It has been argued that fans make explicit what everyone else does implicitly. That is, fans interpr...
This dissertation comprises three case studies of audience participation in media, addressing in tur...
The explosion of digital media and user generated content means that media industries have more dire...
The technology of Web 2.0 and especially social media has opened new avenues for creating communitie...
Television programs are increasingly paired with interactive media platforms in attempts to reach fr...
One of the ways in which fans express themselves has always consisted in supporting artists and/or p...
Fans converse and unite with likeminded people who share the same objects of fandom. Modern technolo...
Urbańczyk revisits the argument presented in John Fiske's The Cultural Economy of Fandom from a Marx...
Increasingly, online fan sites are providing instant feedback to television writers and scriptwriter...
Fan CULTure: An Examination of Participatory Fandom in the 21st Century With the advent of new media...
Fans constitute a very special kind of audience. They have been marginalized, ridiculed and stigmati...
Thanks to the participatory architecture of the web, the so-called DIY 2.0 takes the shape – more th...
As "Web 2.0 companies speak about creating communities around their products and services, rather th...
This project inquires into the constitution and consequences of the changing relationship between me...
It is obvious how technology has reformed the way consumers behave. More than influencing factors to...
It has been argued that fans make explicit what everyone else does implicitly. That is, fans interpr...
This dissertation comprises three case studies of audience participation in media, addressing in tur...
The explosion of digital media and user generated content means that media industries have more dire...
The technology of Web 2.0 and especially social media has opened new avenues for creating communitie...
Television programs are increasingly paired with interactive media platforms in attempts to reach fr...
One of the ways in which fans express themselves has always consisted in supporting artists and/or p...
Fans converse and unite with likeminded people who share the same objects of fandom. Modern technolo...
Urbańczyk revisits the argument presented in John Fiske's The Cultural Economy of Fandom from a Marx...
Increasingly, online fan sites are providing instant feedback to television writers and scriptwriter...
Fan CULTure: An Examination of Participatory Fandom in the 21st Century With the advent of new media...
Fans constitute a very special kind of audience. They have been marginalized, ridiculed and stigmati...
Thanks to the participatory architecture of the web, the so-called DIY 2.0 takes the shape – more th...