Recently, many students study from home and their class is conducted online. Many of them spend more time at home, and since their class is conducted online, most of the students have their smartphones. Because of this situation, the visual novel can be used to aid the students in studying English, especially for reading. The visual novel is a game that utilizes pictures with various sound effects to make the reader more interested in playing and watching the picture. This study is to develop a visual novel for education with the purpose to aid students in learning English. The research method utilized by the researcher in the development of a visual novel is a DDR (Design and Development) method. The participants in this research were tent...
This research aims at finding out whether: (1) Visual Novel is more effective than Picture Slides in...
While media from comics to videos, and even video games have been increasingly adapted for the forei...
Despite the increasing interest in computer games for educational purposes, there are genres with un...
Recently, many students study from home and their class is conducted online. Many of them spend more...
The present study aims to determine the relationship between visual novels and student engagement in...
English subjects become a big part of education curriculum in Indonesia taught from the elementary l...
Abstract This research aimed at designing video game as english teaching and learning media to teach...
Limitations of the use of instructional media often still occur in the teaching and learning proces...
Visual Games Novel (VGN) is effectively seen as a digital evolution books, with music, pictures, and...
Education was strongly influenced by technological advances, moreover, teachers were required to be ...
In teaching and learning process, learning media is one of vital tool as technology facility in the ...
This study is aimed to know the students’ motivation during English teaching learning process using ...
With the development of technology every time, the development of media for learning is also overgro...
English novels can be one of the teaching materials because English novel is an authentic media for ...
English novels can be one of the teaching materials because English novel is an authentic media for ...
This research aims at finding out whether: (1) Visual Novel is more effective than Picture Slides in...
While media from comics to videos, and even video games have been increasingly adapted for the forei...
Despite the increasing interest in computer games for educational purposes, there are genres with un...
Recently, many students study from home and their class is conducted online. Many of them spend more...
The present study aims to determine the relationship between visual novels and student engagement in...
English subjects become a big part of education curriculum in Indonesia taught from the elementary l...
Abstract This research aimed at designing video game as english teaching and learning media to teach...
Limitations of the use of instructional media often still occur in the teaching and learning proces...
Visual Games Novel (VGN) is effectively seen as a digital evolution books, with music, pictures, and...
Education was strongly influenced by technological advances, moreover, teachers were required to be ...
In teaching and learning process, learning media is one of vital tool as technology facility in the ...
This study is aimed to know the students’ motivation during English teaching learning process using ...
With the development of technology every time, the development of media for learning is also overgro...
English novels can be one of the teaching materials because English novel is an authentic media for ...
English novels can be one of the teaching materials because English novel is an authentic media for ...
This research aims at finding out whether: (1) Visual Novel is more effective than Picture Slides in...
While media from comics to videos, and even video games have been increasingly adapted for the forei...
Despite the increasing interest in computer games for educational purposes, there are genres with un...