The widespread use of smartphones to play games and the lack of use as a medium for learning mathematics is the reason for the need for the development of smartphone-based edutainment learning media. The purpose of this research is to design and develop interactive edutainment learning applications of mobile mathematics games to help junior high school students to learn line and angles material. This mobile game-based application incorporates graphic design, background music, and animation, and a major structural element in game development to attract students. This research belongs to the type of Research and Development (R&D) and the model used is the ADDIE model that is carried out in a systematic stage. The results of the study show...
Abstract: The technology that has evolved can not be denied in fact has entered in every line of li...
Mathematics is a science that is widely used in everyday life such as used in trade transactions, ca...
Abstract: The process of teaching and learning activities implemented at SD Negeri 3 Tanjunganom sti...
The widespread use of smartphones to play games and the lack of use as a medium for learning mathema...
The very rapid development of technology is slowly appearing in the world of education. Educational ...
Abstract— The goal of this research is developing a multimrdia based mobile application, specially ...
One technology that is developing very rapidly now is information technology and mobile communicatio...
AbstractMobile device has become a common gadget among the society. The once known only for the weal...
Educational game is a game that can encourage someone to think more actively and creatively in learn...
This study aims to develop an Android Mobile Game Based on Edutainment Strategy for class VII studen...
The concept of teaching mathematic is most important for educators by understanding and application ...
The purpose of this research is to design an application that can help students in learning. So, the...
The use of learning media in schools is still not widely used when the online learning process. This...
This study aims to describe the preliminary analysis on the development of game media and see the st...
The research goal is to produce a mathematics educational game called "Maze Math" as an androi...
Abstract: The technology that has evolved can not be denied in fact has entered in every line of li...
Mathematics is a science that is widely used in everyday life such as used in trade transactions, ca...
Abstract: The process of teaching and learning activities implemented at SD Negeri 3 Tanjunganom sti...
The widespread use of smartphones to play games and the lack of use as a medium for learning mathema...
The very rapid development of technology is slowly appearing in the world of education. Educational ...
Abstract— The goal of this research is developing a multimrdia based mobile application, specially ...
One technology that is developing very rapidly now is information technology and mobile communicatio...
AbstractMobile device has become a common gadget among the society. The once known only for the weal...
Educational game is a game that can encourage someone to think more actively and creatively in learn...
This study aims to develop an Android Mobile Game Based on Edutainment Strategy for class VII studen...
The concept of teaching mathematic is most important for educators by understanding and application ...
The purpose of this research is to design an application that can help students in learning. So, the...
The use of learning media in schools is still not widely used when the online learning process. This...
This study aims to describe the preliminary analysis on the development of game media and see the st...
The research goal is to produce a mathematics educational game called "Maze Math" as an androi...
Abstract: The technology that has evolved can not be denied in fact has entered in every line of li...
Mathematics is a science that is widely used in everyday life such as used in trade transactions, ca...
Abstract: The process of teaching and learning activities implemented at SD Negeri 3 Tanjunganom sti...