Stroke is a condition that happens when the brain is cut off from blood supply. Patients are at risk of disabilities. To help patient recover, gain mobility, and independence, rehabilitation starts as soon as possible. Unfortunately for some patients, they are forced to undergo long-term rehabilitation period. Since the activities during therapy are repetitive, many patient losses their motivation to continue therapy thus unable to recover. Virtual reality has been found to increase motivation for stroke rehabilitation. Its key elements, especially sensory feedback and interactivity have been found to increase motivation and engagement especially when applied to gamification. However, practitioners in related field have raised concern on th...
Virtual Reality applications for integrated cognitive and motor stroke rehabilitation show promise f...
Social factors and motivation are key factors for recovery in stroke patients (Glass, Matchar, Belye...
The aim of research: To assess the effectiveness of virtual reality based exercises for regaining mo...
International audienceStroke is a condition that happens when the brain is cut off from blood supply...
n the recent years, the use of virtual reality (VR) to enhance motor skills of persons with activity...
In relation to their posture limitations stroke patients have difficulties in maintaining balance an...
Aims: The purpose of this thesis was to investigate the effects of Virtual Reality technology and ha...
In this paper, we advocate the combination of four key ingredients that we believe are necessary to ...
In this paper, we advocate the combination of four key ingredients that we believe are necessary to ...
Stroke is a leading cause of life-lasting motor impairments, undermining the quality of life of st...
The increase in stroke survivors poses a global challenge for the current health care system. The wa...
Background and Purpose—Although there is strong evidence on the beneficial effects of virtual realit...
Stroke is one of the most common causes of acquired disability, leaving numerous adults with cogni...
UnrestrictedMore recently, virtual reality (VR) enhanced health games, providing intensive practice,...
Motor rehabilitation post-stroke requires practice that is high-intensity, repetitive, task-specific...
Virtual Reality applications for integrated cognitive and motor stroke rehabilitation show promise f...
Social factors and motivation are key factors for recovery in stroke patients (Glass, Matchar, Belye...
The aim of research: To assess the effectiveness of virtual reality based exercises for regaining mo...
International audienceStroke is a condition that happens when the brain is cut off from blood supply...
n the recent years, the use of virtual reality (VR) to enhance motor skills of persons with activity...
In relation to their posture limitations stroke patients have difficulties in maintaining balance an...
Aims: The purpose of this thesis was to investigate the effects of Virtual Reality technology and ha...
In this paper, we advocate the combination of four key ingredients that we believe are necessary to ...
In this paper, we advocate the combination of four key ingredients that we believe are necessary to ...
Stroke is a leading cause of life-lasting motor impairments, undermining the quality of life of st...
The increase in stroke survivors poses a global challenge for the current health care system. The wa...
Background and Purpose—Although there is strong evidence on the beneficial effects of virtual realit...
Stroke is one of the most common causes of acquired disability, leaving numerous adults with cogni...
UnrestrictedMore recently, virtual reality (VR) enhanced health games, providing intensive practice,...
Motor rehabilitation post-stroke requires practice that is high-intensity, repetitive, task-specific...
Virtual Reality applications for integrated cognitive and motor stroke rehabilitation show promise f...
Social factors and motivation are key factors for recovery in stroke patients (Glass, Matchar, Belye...
The aim of research: To assess the effectiveness of virtual reality based exercises for regaining mo...