Virtual environments and the Internet provide an important medium for interactive collaborative learning. Immersive Virtual Environments appear able to support intuitive interaction techniques and metaphors. Our Identity Authoring Approach is aimed at our multicultural global society, and allows for multiple identities / persona to be created and used as interaction metaphors by users. The approach can be used to generate virtual environments in which the interaction is both intuitive and adaptable to the cultural background of the user, taking into account issues such as gendered and age-based identities. The approach is exemplified by focusing on interaction in virtual learning environments that engage and facilitate the introduction and ...
Ethnicity represents a challenging category of selfhood, even for societies sharing a material lived...
Purpose. The research is aimed at clarifying the essence of virtual reality and its productive role ...
My initial premise is that virtual heritage environments currently do not provide a sense of 'cultur...
People create meaning through narratives or stories. Every culture has stories that are passed along...
Situations shape how we learn and who we are. This chapter reviews two case-studies in order to iden...
Three dimensional virtual world environments are becoming an increasingly regular feature of the edu...
In the borderless world of the Internet and computer-mediated communication, where anonymity and the...
This paper explores the role virtual landscapes play in the formation of the cross-cultural quality ...
Virtual Learning Environments VLEs) are widespread particularly among universities in developed coun...
Virtual worlds are impacting on the lives of millions of people, reaching from communication to educ...
This article presents the work undertaken by a multidisciplinary group, comprising researchers from ...
The aim of this work is to understand the sociopsychological and cultural realities of virtual commu...
We are exploring a new application of virtual and augmented reality for a novel direction in human...
The mediation framework between aspects that are structured and continually mediated by evolutionary...
A revolutionary feature of virtual environments is the opportunity they provide for learners to tran...
Ethnicity represents a challenging category of selfhood, even for societies sharing a material lived...
Purpose. The research is aimed at clarifying the essence of virtual reality and its productive role ...
My initial premise is that virtual heritage environments currently do not provide a sense of 'cultur...
People create meaning through narratives or stories. Every culture has stories that are passed along...
Situations shape how we learn and who we are. This chapter reviews two case-studies in order to iden...
Three dimensional virtual world environments are becoming an increasingly regular feature of the edu...
In the borderless world of the Internet and computer-mediated communication, where anonymity and the...
This paper explores the role virtual landscapes play in the formation of the cross-cultural quality ...
Virtual Learning Environments VLEs) are widespread particularly among universities in developed coun...
Virtual worlds are impacting on the lives of millions of people, reaching from communication to educ...
This article presents the work undertaken by a multidisciplinary group, comprising researchers from ...
The aim of this work is to understand the sociopsychological and cultural realities of virtual commu...
We are exploring a new application of virtual and augmented reality for a novel direction in human...
The mediation framework between aspects that are structured and continually mediated by evolutionary...
A revolutionary feature of virtual environments is the opportunity they provide for learners to tran...
Ethnicity represents a challenging category of selfhood, even for societies sharing a material lived...
Purpose. The research is aimed at clarifying the essence of virtual reality and its productive role ...
My initial premise is that virtual heritage environments currently do not provide a sense of 'cultur...