Based on ongoing fieldwork in the Akihabara neighborhood of Tokyo, specifically a targeted subproject from 2014 to 2015, this book explores how and to what effect lines are drawn by producers, players and critics of bishōjo games. Focusing on interactions with manga/anime-style characters, these adult computer games often feature explicit sex acts. Noting that the bishōjo, or “cute girl characters,” in these games can appear quite young, legal actions have been taken in a number of countries to categorize and prohibit the content as child abuse material. In response to the risk of manga/anime images encouraging underage sexualization, lawmakers are moved to regulate them in the same way as photographs or film; triggered by images, the line ...
As a visual medium that articulates all genres of fiction, from children’s card games to extreme por...
Over the last two years public awareness of bigoted and sexual harassment in gaming communities has ...
The regulation and reception of anime in Britain has, historically, been fraught with difficulty. In...
Based on ongoing fieldwork in the Akihabara neighborhood of Tokyo, specifically a targeted subprojec...
“Digital humanities” is about the usage of computer-assisted tools to preserve knowledge and dissemi...
This special issue of Games and Culture focuses on the intersection between video games an...
The following contribution examines the influence of mangas and animes on the social perception and ...
For the longest time, the concept of heroes and villains has been treated as opposites. Despite this...
Violence in video games has been a controversial object of public discourse for several decades. Bui...
A research study was conducted on an Alternate Reality Game Evoke in spring 2010. The questions expl...
The following contribution examines the influence of mangas and animes on the social perception and ...
Within the landscape of Japanese media production, and video game production in particular, there is...
The regulation and reception of anime in Britain has, historically, been fraught with difficulty. In...
Abstract: The following contribution examines the influence of mangas and animes on the social perce...
This project explores questions concerning whether digital games should be studied in terms of narra...
As a visual medium that articulates all genres of fiction, from children’s card games to extreme por...
Over the last two years public awareness of bigoted and sexual harassment in gaming communities has ...
The regulation and reception of anime in Britain has, historically, been fraught with difficulty. In...
Based on ongoing fieldwork in the Akihabara neighborhood of Tokyo, specifically a targeted subprojec...
“Digital humanities” is about the usage of computer-assisted tools to preserve knowledge and dissemi...
This special issue of Games and Culture focuses on the intersection between video games an...
The following contribution examines the influence of mangas and animes on the social perception and ...
For the longest time, the concept of heroes and villains has been treated as opposites. Despite this...
Violence in video games has been a controversial object of public discourse for several decades. Bui...
A research study was conducted on an Alternate Reality Game Evoke in spring 2010. The questions expl...
The following contribution examines the influence of mangas and animes on the social perception and ...
Within the landscape of Japanese media production, and video game production in particular, there is...
The regulation and reception of anime in Britain has, historically, been fraught with difficulty. In...
Abstract: The following contribution examines the influence of mangas and animes on the social perce...
This project explores questions concerning whether digital games should be studied in terms of narra...
As a visual medium that articulates all genres of fiction, from children’s card games to extreme por...
Over the last two years public awareness of bigoted and sexual harassment in gaming communities has ...
The regulation and reception of anime in Britain has, historically, been fraught with difficulty. In...