Since its advent in the 1970s, the video game industry has superseded its film counterpart, sporting a growth rate quadrupling that of other media and entertainment sectors. In contemporary times, video gaming occupations — namely game designers, professional gamers and YouTubers — have gained prominence, bolstered by the support of the media industry and government agencies. Yet, little remains known about the perceptions of these careers from the standpoint of parents and young gamers. This dearth of knowledge thus provides an impetus for research since parents’ perceptions could arguably influence the management of their children’s video gaming consumption. Results yielded through qualitative interviews with 35 respondents revealed that ...
The purpose of this non-positivistic mixed-methods study is to examine parental attitudes towards th...
This explorative study was conducted to investigate parents’ thoughts and attitudes toward children ...
"The eighth chapter of our book discusses video games in the family context. Video games are becomin...
The study examines the parental perception of the use of video games by their preadolescent children...
Objectives As young children increasingly grow up in a digital environment, parents are confronted w...
Video games are an important part of contemporary culture and economy, since the number of video gam...
The current paper presents a first qualitative study into the motivations and perceptions that under...
Digital gaming is a major part of the current media landscape. Parents employ a variety of practices...
This study aimed to investigate parental beliefs about video games and the guidance practices used b...
Through an Internet survey of 536 parent-child dyads, the authors researched which mediation strateg...
This paper is based on a research project conducted in 2014 on parental attitudes to, and their medi...
Gaming is a frequent source of conflict for families. Research on parents and gaming has identified ...
AbstractThe purpose of this study is to understand how playing digital games affect children and ado...
AbstractGaming is becoming a mainstream platform of media entertainment for many youths. However, ga...
This paper addresses the experiences of five parents from three families in a group of older gamers....
The purpose of this non-positivistic mixed-methods study is to examine parental attitudes towards th...
This explorative study was conducted to investigate parents’ thoughts and attitudes toward children ...
"The eighth chapter of our book discusses video games in the family context. Video games are becomin...
The study examines the parental perception of the use of video games by their preadolescent children...
Objectives As young children increasingly grow up in a digital environment, parents are confronted w...
Video games are an important part of contemporary culture and economy, since the number of video gam...
The current paper presents a first qualitative study into the motivations and perceptions that under...
Digital gaming is a major part of the current media landscape. Parents employ a variety of practices...
This study aimed to investigate parental beliefs about video games and the guidance practices used b...
Through an Internet survey of 536 parent-child dyads, the authors researched which mediation strateg...
This paper is based on a research project conducted in 2014 on parental attitudes to, and their medi...
Gaming is a frequent source of conflict for families. Research on parents and gaming has identified ...
AbstractThe purpose of this study is to understand how playing digital games affect children and ado...
AbstractGaming is becoming a mainstream platform of media entertainment for many youths. However, ga...
This paper addresses the experiences of five parents from three families in a group of older gamers....
The purpose of this non-positivistic mixed-methods study is to examine parental attitudes towards th...
This explorative study was conducted to investigate parents’ thoughts and attitudes toward children ...
"The eighth chapter of our book discusses video games in the family context. Video games are becomin...