In this dissertation I show that narrative world-creation is a dynamic process in all media. For this purpose, I define “narrated worlds” as the continuously changing blueprints for worlds provided in stories through world-telling. From these blueprints, spectators reconstruct mental images of the worlds, i.e., storyworlds. I call this process “world-building.” In my theoretical framework, I specify narrated worlds as a function of the text that can be divided into four sub-functions: the representative, the diegetic, the aesthetic, and the ludic function. Together, these interdependent and intertwined sub-functions form an almost consistent flux of various cues and information that allows readers, viewers, and gamers to construct, re-con...
This thesis synthezises theories from intermedia studies, semiotics, Gestalt psychology, cognitive l...
In this study we shall be trying to examine in more depth the relationships between the processes of...
This paper will bring together two terms originating from disciplines that at first glance may seem ...
This edited collection of original essays situates itself at the cutting edge of media theory, explo...
The art of storytelling has always been subject to change. In this era of media convergence, transme...
Today, more than ever, audiences are surrounded by imaginary worlds in which a wide variety of produ...
The proliferation of media and their ever-increasing role in our daily life has produced a strong se...
Living in a highly mediated world, we are witnessing the rise of new consumption behaviour and the s...
This article explores issues associated with immersive storytelling in order to examine how the fiel...
All works of fiction build imaginary worlds in which they set their stories. What makes genres such ...
Maj outlines the main concepts of post-classical (cognitive and trans-medial) narrative theory (espe...
UnrestrictedA study of the medium-specific properties of videogame discourse, this dissertation cons...
<p>“The Artwork of the future...transplants the player into a dramatic space, by all means of his vi...
Narratives are everywhere—and since a significant part of contemporary media culture is defined by n...
This thesis synthezises theories from intermedia studies, semiotics, Gestalt psychology, cognitive l...
In this study we shall be trying to examine in more depth the relationships between the processes of...
This paper will bring together two terms originating from disciplines that at first glance may seem ...
This edited collection of original essays situates itself at the cutting edge of media theory, explo...
The art of storytelling has always been subject to change. In this era of media convergence, transme...
Today, more than ever, audiences are surrounded by imaginary worlds in which a wide variety of produ...
The proliferation of media and their ever-increasing role in our daily life has produced a strong se...
Living in a highly mediated world, we are witnessing the rise of new consumption behaviour and the s...
This article explores issues associated with immersive storytelling in order to examine how the fiel...
All works of fiction build imaginary worlds in which they set their stories. What makes genres such ...
Maj outlines the main concepts of post-classical (cognitive and trans-medial) narrative theory (espe...
UnrestrictedA study of the medium-specific properties of videogame discourse, this dissertation cons...
<p>“The Artwork of the future...transplants the player into a dramatic space, by all means of his vi...
Narratives are everywhere—and since a significant part of contemporary media culture is defined by n...
This thesis synthezises theories from intermedia studies, semiotics, Gestalt psychology, cognitive l...
In this study we shall be trying to examine in more depth the relationships between the processes of...
This paper will bring together two terms originating from disciplines that at first glance may seem ...