Thepurpose of thisstudytoproduceane-bookapplicationbasedonandroidinphysics learning,totestthe effectivenessof e-booksdeveloped in increasingstudententhusiasm forlearning physics,and todescribe theeffectivenessofe-bookwhichwascomparedby learningresources.The subjectsofthisstudywereteachersandhighschoolstudents,in thelimitedscaletestthe subjectswereSMAN6,andinthebroadscaletestthesubjects were SMAN3,SMAN2and SMAN8.Theobjectofthisstudy isane-bookapplication basedonandroidfor physicssubjectsinXI ScienceClasswhichwasdevelopedbythe Sigil1.2.0application.Theresultsof thisstudyinthe e-bookfeasibilitytestobtainedan averagevalueof89fromteacherrespondentsand85fromstudentrespondentsmeant thatthedevelopede-bookwasworthyofbeingasourceoflearning, whilefort...
The integration between interactive media and HOTS question could give a big impact on learning proc...
Electronic book was introduced to teachers and students to overcome the lack of learning material an...
Abstrak Sriwahyuni, 2020. Pengembangan E-Materi Berbasis Android untuk Meningkatkan Hasil Belajar F...
Tujuan penelitian ini adalah untuk (1) mengetahui kelayakan media pembelajaran e-book fisika berbasi...
E-book adalah buku dalam bentuk elektronik yang berisi materi pembelajaran bisa berupa teks atau gam...
Students' weak ability to understand electrochemical concepts is due to the lack of self-directed le...
The changing of times have reduced the boundary between digital world and physical world in many fie...
This article is based on the development and design research. The research objective is (1) to devel...
Penelitian ini bertujuan untuk menghasilkan E-Book berbasis android dengan pendekatan STEM (Science,...
Sistem pendidikan pada Revolusi 4.0 menuntut pembelajaran secara modern dengan pemanfaatan kemajuan ...
Specific targets are achieved from this research is to develop e-book in the smartphone as a medium ...
Penelitian ini bertujuan untuk menghasilkan produk dan mengetahui tingkat kelayakannya melalui penge...
This study aims to produce a digital e-book learning media product with the assistance of an android...
Penelitian ini bertujuan untuk menghasilkan produk e-book yang berorientasi keseimbangan literasi sa...
The development of science and information technology has an impact on the emergence of various sour...
The integration between interactive media and HOTS question could give a big impact on learning proc...
Electronic book was introduced to teachers and students to overcome the lack of learning material an...
Abstrak Sriwahyuni, 2020. Pengembangan E-Materi Berbasis Android untuk Meningkatkan Hasil Belajar F...
Tujuan penelitian ini adalah untuk (1) mengetahui kelayakan media pembelajaran e-book fisika berbasi...
E-book adalah buku dalam bentuk elektronik yang berisi materi pembelajaran bisa berupa teks atau gam...
Students' weak ability to understand electrochemical concepts is due to the lack of self-directed le...
The changing of times have reduced the boundary between digital world and physical world in many fie...
This article is based on the development and design research. The research objective is (1) to devel...
Penelitian ini bertujuan untuk menghasilkan E-Book berbasis android dengan pendekatan STEM (Science,...
Sistem pendidikan pada Revolusi 4.0 menuntut pembelajaran secara modern dengan pemanfaatan kemajuan ...
Specific targets are achieved from this research is to develop e-book in the smartphone as a medium ...
Penelitian ini bertujuan untuk menghasilkan produk dan mengetahui tingkat kelayakannya melalui penge...
This study aims to produce a digital e-book learning media product with the assistance of an android...
Penelitian ini bertujuan untuk menghasilkan produk e-book yang berorientasi keseimbangan literasi sa...
The development of science and information technology has an impact on the emergence of various sour...
The integration between interactive media and HOTS question could give a big impact on learning proc...
Electronic book was introduced to teachers and students to overcome the lack of learning material an...
Abstrak Sriwahyuni, 2020. Pengembangan E-Materi Berbasis Android untuk Meningkatkan Hasil Belajar F...