The demand for, and investment in digital virtual reality (VR) games, both by companies and consumers, are increasing day by day. Accordingly, understanding the experiences created by VR within the scope of phygital marketing is important in terms of contributing to virtual experiential marketing, marketing communication, recreation and similar fields. The concept of phygital, expresses the integral wholeness of the digital and physical. And ‘Phygitally Yours’ refers to individuals who can live in their own phygital worlds in today's technologies. The aim of this study was to examine the experiences created by digital games involving sports and recreational content within the scope of phygital marketing. Eight individuals who did not have a...
The main objective of this research is to measure the potential of in-game advertisement with the re...
The technology availability and hype of virtual reality has intersected as of 2016, bringing a lot o...
Digital game experience is not a one-dimensional concept. Great variety exists in game genres and pl...
The demand for, and investment in digital virtual reality (VR) games, both by companies and consumer...
Virtual reality (VR) is considered as one of the technological megatrends of 2020s, and today, VR sy...
Background: Physical activity (PA) is associated with a variety of physical and psychosocial health ...
Abstract According to simulation theory, individuals live and work in hyperreality. Digitalization ...
In this article, the authors consider emerging consumer practices in digital virtual spaces. Buildin...
Interest in the application of phygital marketing to retail commerce has increased in recent years. ...
Human-computer interactions are increasingly using more (or all) of the body as a control device. We...
Augmented reality has become a trend today. The effects of Pokémon Go, the most popular smart phone ...
The main objective of this study was to explore the attitudes towards virtual reality gaming and the...
This study explores the roles of vividness and interactivity—two technological dimensions of virtual...
With the development of the gaming industry, the trend of gaming virtual goods consumption is gradua...
Digitalization has advanced to become an opportunity to spectate sports during the pandemic and its ...
The main objective of this research is to measure the potential of in-game advertisement with the re...
The technology availability and hype of virtual reality has intersected as of 2016, bringing a lot o...
Digital game experience is not a one-dimensional concept. Great variety exists in game genres and pl...
The demand for, and investment in digital virtual reality (VR) games, both by companies and consumer...
Virtual reality (VR) is considered as one of the technological megatrends of 2020s, and today, VR sy...
Background: Physical activity (PA) is associated with a variety of physical and psychosocial health ...
Abstract According to simulation theory, individuals live and work in hyperreality. Digitalization ...
In this article, the authors consider emerging consumer practices in digital virtual spaces. Buildin...
Interest in the application of phygital marketing to retail commerce has increased in recent years. ...
Human-computer interactions are increasingly using more (or all) of the body as a control device. We...
Augmented reality has become a trend today. The effects of Pokémon Go, the most popular smart phone ...
The main objective of this study was to explore the attitudes towards virtual reality gaming and the...
This study explores the roles of vividness and interactivity—two technological dimensions of virtual...
With the development of the gaming industry, the trend of gaming virtual goods consumption is gradua...
Digitalization has advanced to become an opportunity to spectate sports during the pandemic and its ...
The main objective of this research is to measure the potential of in-game advertisement with the re...
The technology availability and hype of virtual reality has intersected as of 2016, bringing a lot o...
Digital game experience is not a one-dimensional concept. Great variety exists in game genres and pl...