An equilibrium is communication-proof if it is unaffected by new opportunities to communicate and renegotiate. We characterize the set of equilibria of coordination games with pre-play communication in which players have private preferences over the feasible coordinated outcomes. Communication-proof equilibria provide a narrow selection from the large set of qualitatively diverse Bayesian Nash equilibria in such games. Under a communication-proof equilibrium, players never miscoordinate, play their jointly preferred outcome whenever there is one, and communicate only the ordinal part of their preferences. Moreover, such equilibria are robust to changes in players' beliefs, interim Pareto efficient, and evolutionarily stable
The purpose of this paper is to present the pre-play communication-process leading to a Nash equilib...
Language is arguably a powerful coordination device in real-life interactions. We here develop a gam...
Language is arguably a powerful coordination device in real-life interactions. We here develop a gam...
An equilibrium is communication-proof if it is unaffected by new opportunities to communicate and re...
This paper proposes an equilibrium concept for the classes of environments in which players can comm...
This paper proposes an equilibrium concept for the classes of environments in which players can comm...
This paper studies extensive form games with perfect information and simultaneous moves, henceforth ...
The first chapter of this thesis presents robust neologism proofness, an equilibrium refinement that...
This paper studies extensive form games with perfect information and simultaneous moves, henceforth ...
This paper studies extensive form games with perfect information and simultaneous moves, henceforth ...
We explore in an equilibrium framework whether games with multiple Nash equilibria are easier to pla...
We explore in an equilibrium framework whether games with multiple Nash equilibria are easier to pla...
We explore in an equilibrium framework whether games with multiple Nash equilibria are easier to pla...
We explore in an equilibrium framework whether games with multiple Nash equilibria are easier to pla...
We explore in an equilibrium framework whether games with multiple Nash equilibria are easier to pla...
The purpose of this paper is to present the pre-play communication-process leading to a Nash equilib...
Language is arguably a powerful coordination device in real-life interactions. We here develop a gam...
Language is arguably a powerful coordination device in real-life interactions. We here develop a gam...
An equilibrium is communication-proof if it is unaffected by new opportunities to communicate and re...
This paper proposes an equilibrium concept for the classes of environments in which players can comm...
This paper proposes an equilibrium concept for the classes of environments in which players can comm...
This paper studies extensive form games with perfect information and simultaneous moves, henceforth ...
The first chapter of this thesis presents robust neologism proofness, an equilibrium refinement that...
This paper studies extensive form games with perfect information and simultaneous moves, henceforth ...
This paper studies extensive form games with perfect information and simultaneous moves, henceforth ...
We explore in an equilibrium framework whether games with multiple Nash equilibria are easier to pla...
We explore in an equilibrium framework whether games with multiple Nash equilibria are easier to pla...
We explore in an equilibrium framework whether games with multiple Nash equilibria are easier to pla...
We explore in an equilibrium framework whether games with multiple Nash equilibria are easier to pla...
We explore in an equilibrium framework whether games with multiple Nash equilibria are easier to pla...
The purpose of this paper is to present the pre-play communication-process leading to a Nash equilib...
Language is arguably a powerful coordination device in real-life interactions. We here develop a gam...
Language is arguably a powerful coordination device in real-life interactions. We here develop a gam...