In this paper, continuous-time noncooperative games in networks of double-integrator agents are explored. The existing methods require that agents communicate with their neighbors in real time. In this paper, we propose two discrete-time communication schemes based on the designed continuous-time strategy-updating rule for the efficient use of communication resources. First, the property of the designed continuous-time rule is analyzed to ensure that all agents' strategies can converge to the Nash equilibrium. Then, we propose periodic and event-triggered communication schemes for the implementation of the designed rule with discrete-time communication. The rule in the periodic case is implemented synchronously and easily. The rule in the e...
This paper deals with repeated nonsymmetric congestion games in which the players cannot observe the...
Noncooperative game theory is a branch of game theory for the resolution of conflicts among interact...
This paper considers the problem of Nash equilibrium (NE) seeking in aggregative games, where the co...
We design the first fully-distributed algorithm for generalized Nash equilibrium seeking in aggregat...
In this paper, we explore aggregative games over networks of multi-integrator agents with coupled co...
In this paper, we propose an asynchronous distributed algorithm for the computation of generalized N...
\u3cp\u3eIn this paper, we propose an asynchronous distributed algorithm for the computation of gene...
We consider a system of single- or double-integrator agents playing a generalized Nash game over a n...
In this article, we propose centralized and distributed continuous-time penalty methods to find a Na...
This paper introduces a new class of multi-agent discrete-time dynamic games, known in the literatur...
This paper explores aggregative games in a network of general linear systems subject to external dis...
This paper deals with repeated nonsymmetric congestion games in which the players cannot observe the...
This paper deals with repeated nonsymmetric congestion games in which the players cannot observe the...
Noncooperative game theory is a branch of game theory for the resolution of conflicts among interact...
This paper considers the problem of Nash equilibrium (NE) seeking in aggregative games, where the co...
We design the first fully-distributed algorithm for generalized Nash equilibrium seeking in aggregat...
In this paper, we explore aggregative games over networks of multi-integrator agents with coupled co...
In this paper, we propose an asynchronous distributed algorithm for the computation of generalized N...
\u3cp\u3eIn this paper, we propose an asynchronous distributed algorithm for the computation of gene...
We consider a system of single- or double-integrator agents playing a generalized Nash game over a n...
In this article, we propose centralized and distributed continuous-time penalty methods to find a Na...
This paper introduces a new class of multi-agent discrete-time dynamic games, known in the literatur...
This paper explores aggregative games in a network of general linear systems subject to external dis...
This paper deals with repeated nonsymmetric congestion games in which the players cannot observe the...
This paper deals with repeated nonsymmetric congestion games in which the players cannot observe the...
Noncooperative game theory is a branch of game theory for the resolution of conflicts among interact...
This paper considers the problem of Nash equilibrium (NE) seeking in aggregative games, where the co...