Thesis (Master's)--University of Washington, 2020How much fun can we have learning another language? This study explores the implementation of semantic language play tasks in an intact Japanese as a foreign language (JFL) classroom. In the study, I detail how I designed and implemented tasks meant to foster play in a JFL class. I analyze qualitative data from transcripts of classroom learner interactions to show how study participants played, experimented, and pushed themselves in their L2 during interactive tasks designed for playful language use. I also explore how participants provided peer assistance during playful interactions. The study shows how playful language learning tasks can encourage creativity, participation, and expression w...
Humorous language play is integral to the building of many relationships. Research into its role in...
Language play takes a salient role in engaging learners in incidental second language (L2) acquisiti...
This study examines the structural relationships at work when embedding role-play games in a class f...
In this article, I present an analysis of talk-in-interaction from an introductory Japanese as a for...
Thesis (Master's)--University of Washington, 2020This exploratory study investigates the possibiliti...
Young students learn through active and playful encounters with their environment. The Curriculum fo...
Play is an indispensable part of our physical, mental, and social development. While including pla...
This article presents a multidisciplinary and cross-cultural project, merging design research and li...
This paper uses Vygotsky’s sociocultural approach to examine collaborative language play in an ESL c...
This thesis proposes a model for young children's foreign language learning with a focus on fun and ...
This article-based thesis investigates the potentials and challenges of gamification as a way to eng...
This is a qualitative study that explores how bilingual children develop their language through play...
This paper focuses on the need to return creativity, improvisation, imagination and embodied learnin...
This thesis provides a literature review on how kindergarten students use play to understand their w...
This thesis details the journey of a Self-Study Action Research project. Its aim was to find ways in...
Humorous language play is integral to the building of many relationships. Research into its role in...
Language play takes a salient role in engaging learners in incidental second language (L2) acquisiti...
This study examines the structural relationships at work when embedding role-play games in a class f...
In this article, I present an analysis of talk-in-interaction from an introductory Japanese as a for...
Thesis (Master's)--University of Washington, 2020This exploratory study investigates the possibiliti...
Young students learn through active and playful encounters with their environment. The Curriculum fo...
Play is an indispensable part of our physical, mental, and social development. While including pla...
This article presents a multidisciplinary and cross-cultural project, merging design research and li...
This paper uses Vygotsky’s sociocultural approach to examine collaborative language play in an ESL c...
This thesis proposes a model for young children's foreign language learning with a focus on fun and ...
This article-based thesis investigates the potentials and challenges of gamification as a way to eng...
This is a qualitative study that explores how bilingual children develop their language through play...
This paper focuses on the need to return creativity, improvisation, imagination and embodied learnin...
This thesis provides a literature review on how kindergarten students use play to understand their w...
This thesis details the journey of a Self-Study Action Research project. Its aim was to find ways in...
Humorous language play is integral to the building of many relationships. Research into its role in...
Language play takes a salient role in engaging learners in incidental second language (L2) acquisiti...
This study examines the structural relationships at work when embedding role-play games in a class f...