Thesis (Ph.D.)--University of Washington, 2016-03As science becomes increasingly data-driven, there is a need to prepare the next generation of youth with the wide variety of skills and tools necessary for future scientific careers. In this dissertation, I address the diverse gameplay capabilities present in youth, arguing that educators and designers can and should leverage these in the design of educational science games. I employ both quantitative and qualitative approaches to examine gameplay within the context of the bioinformatics game, MAX5. Two initial studies are presented showing that a player’s previous experience with a game’s genre and the types of messages shared between players during social gameplay are significant predictor...
Researchers of serious games frequently investigate outcomes of play but overlook the underlying ga...
Casual-serious games in science are games dealing with science topics that require short playing tim...
Game-based learning is a dynamic field that has recently garnered much interest from different areas...
This paper presents an overview of a doctoral thesis exploring educational potentials of computer ga...
This paper presents an overview of a doctoral thesis exploring educational potentials of computer ga...
In the generation of technological advancement, students tend to have difficulty learning science ed...
Since the early 2000s, educators, administrators, politicians, and researchers have given increased ...
Thesis (Ph.D.) - Indiana University, Education, 2015The potential of educational videogames to provi...
Game-based learning has received significant attention in educational pedagogy as an effective way o...
Game-based learning has received significant attention in educational pedagogy as an effective way o...
This paper presents a categorisation of science game formats in relation to the educational possibil...
Game-based learning has received significant attention in educational pedagogy as an effective way o...
This study investigates the effectiveness of the online Flash game Disease Defenders in producing kn...
This master thesis addresses issues concerning learning from and with computer games. The thesis foc...
Game-based learning is a dynamic field that has recently garnered much interest from different areas...
Researchers of serious games frequently investigate outcomes of play but overlook the underlying ga...
Casual-serious games in science are games dealing with science topics that require short playing tim...
Game-based learning is a dynamic field that has recently garnered much interest from different areas...
This paper presents an overview of a doctoral thesis exploring educational potentials of computer ga...
This paper presents an overview of a doctoral thesis exploring educational potentials of computer ga...
In the generation of technological advancement, students tend to have difficulty learning science ed...
Since the early 2000s, educators, administrators, politicians, and researchers have given increased ...
Thesis (Ph.D.) - Indiana University, Education, 2015The potential of educational videogames to provi...
Game-based learning has received significant attention in educational pedagogy as an effective way o...
Game-based learning has received significant attention in educational pedagogy as an effective way o...
This paper presents a categorisation of science game formats in relation to the educational possibil...
Game-based learning has received significant attention in educational pedagogy as an effective way o...
This study investigates the effectiveness of the online Flash game Disease Defenders in producing kn...
This master thesis addresses issues concerning learning from and with computer games. The thesis foc...
Game-based learning is a dynamic field that has recently garnered much interest from different areas...
Researchers of serious games frequently investigate outcomes of play but overlook the underlying ga...
Casual-serious games in science are games dealing with science topics that require short playing tim...
Game-based learning is a dynamic field that has recently garnered much interest from different areas...