265 pagesPhysics-based computer vision can be formulated as an inverse process of graphics rendering engine: we seek to take RGB images and recover the intrinsic properties of a scene, including geometry, material, illumination, and object motions. Computer vision as inverse graphics plays an important role in numerous real-world applications such as virtual reality, in which recovered scene intrinsics can be further used to render images at novel viewpoints with plausible lighting. However, most previous techniques either require a multi-camera setup or assume that the underlying scene is static, i.e., that the appearance and geometry do not change over time. In contrast, the photos we see on the Internet only constitute a single view obse...
Humans are avid consumers of visual content. Every day, people watch videos, play digital games and ...
3D video is the ultimate image medium recording dynamic visual events in the real world as is. Recor...
This thesis studies how to infer the time-varying 3D structures of generic, deformable objects, and ...
Thesis: Ph. D., Massachusetts Institute of Technology, Department of Electrical Engineering and Comp...
In recent years, learning-based methods have become the dominant approach to solving computer vision...
Rapid advances in imaging have made high-quality devices such as mobile phone cameras easily accessi...
Although the fundamental ideas underlying research efforts in the field of computer vision have not ...
Realistic computer generated images are computed by combining geometric effects, reflectance models ...
The past decade has witnessed remarkable progress in image-based, data-driven vision and graphics. H...
Thesis (Ph.D.)--University of Washington, 2015Reconstructing 3D scenes from online photo collections...
Change is an inexorable aspect of the world that surrounds us. Night gives way to day as the Earth r...
Producing and capturing images with anticipated looks under various illuminations is the ultimate go...
Digital 3D content plays an important role in many applications such as video games, animations, vir...
Scene representation is the process of converting sensory observations of an environment into compac...
There have been significant advancements in dynamic novel view synthesis in recent years. However, c...
Humans are avid consumers of visual content. Every day, people watch videos, play digital games and ...
3D video is the ultimate image medium recording dynamic visual events in the real world as is. Recor...
This thesis studies how to infer the time-varying 3D structures of generic, deformable objects, and ...
Thesis: Ph. D., Massachusetts Institute of Technology, Department of Electrical Engineering and Comp...
In recent years, learning-based methods have become the dominant approach to solving computer vision...
Rapid advances in imaging have made high-quality devices such as mobile phone cameras easily accessi...
Although the fundamental ideas underlying research efforts in the field of computer vision have not ...
Realistic computer generated images are computed by combining geometric effects, reflectance models ...
The past decade has witnessed remarkable progress in image-based, data-driven vision and graphics. H...
Thesis (Ph.D.)--University of Washington, 2015Reconstructing 3D scenes from online photo collections...
Change is an inexorable aspect of the world that surrounds us. Night gives way to day as the Earth r...
Producing and capturing images with anticipated looks under various illuminations is the ultimate go...
Digital 3D content plays an important role in many applications such as video games, animations, vir...
Scene representation is the process of converting sensory observations of an environment into compac...
There have been significant advancements in dynamic novel view synthesis in recent years. However, c...
Humans are avid consumers of visual content. Every day, people watch videos, play digital games and ...
3D video is the ultimate image medium recording dynamic visual events in the real world as is. Recor...
This thesis studies how to infer the time-varying 3D structures of generic, deformable objects, and ...